On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#12,887top 58% · #1382 in NA
Last wipe5h agono schedule published
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,887 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
10/ 100
F
Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 4,665 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
6d 18hThu 5 Nov, 19:00 UTCFW
20d 18hThu 19 Nov, 19:04 UTC
34d 18hThu 3 Dec, 19:00 UTCFW
41d 18hThu 10 Dec, 19:04 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 19:04 UTC5h ago
–
–
running
0
Thu 15 Oct, 19:04 UTC14d ago
1
–
–
0
Thu 1 Oct, 19:06 UTCFW28d ago
3
halved by day 1
14 days
0
Thu 17 Sep, 19:14 UTC42d ago
0
–
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly?
In North America, according to its own listing, sits CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 216.39.240.213:28115.
Is CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly up, and how steady is its uptime?
You can join now: CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 143 of 168 hours over the last 7 full days, which is 85% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 6. Buildings, deployables and everything else in the world added up to as many as 49,305 entities. Up to 3,097 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly on?
The server CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly wipe its map?
Its wipe pattern: CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly wipes every 3 weeks on Thursday at 19:04 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 5 hours.
What should you expect from wipe day on CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly?
The average peak on its recent wipes was 1 players. 47 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
Where does CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly sit among Rust servers?
Over the last seven days, CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly has #12,887 for player hours, in the top 58% of all ranked servers and #1,382 in North America.
How many players does CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly usually have?
Right now, 0 players are on CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly, which has 30 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly?
You'll see CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): 30 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly?
These Rust Server Score lists count CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Map and rules
How is CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly set up, and what rules does it keep?
The name of CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly points to a 2x gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly?
The game generates the procedural map on CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly at size 3,000 with seed 2064199724. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to CTRL+ALT+DAD | Solo/Duo/Trio | 2X | Weekly?
Enter client.connect 216.39.240.213:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/kSNWgyvPMr.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max players30 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).