Working its way up from the back of the class: #16,859 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,387 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 2d 9h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code us1, Atlas Hub US Testing has no region tag but a name that points to North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 216.39.240.33:28210.
How reliable is Atlas Hub US Testing, and is it up?
You cannot join now: Atlas Hub US Testing is offline, last seen 30 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 26 September 2026.
On what Rust version does Atlas Hub US Testing sit?
The server Atlas Hub US Testing is on Rust network protocol 2633 and build 125476 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Atlas Hub US Testing wipe its map?
weekly: 7 days after its last wipe gives the basis for estimating Atlas Hub US Testing's next wipe. Sunday 1 November at 12:33 UTC is the date set for its next wipe. The world it runs now was created 480 days 14 hours. Wipes are scheduled weekly, according to its tags.
Player numbers
What position does Atlas Hub US Testing hold in the rankings?
In the top 71% of all ranked servers, Atlas Hub US Testing sits at #16,859 for player hours over the last seven days.
Is Atlas Hub US Testing a busy server?
Atlas Hub US Testing is offline at the moment; the last time it was seen was 30 days 8 hours ago.
Tags
What is meant by the tags on Atlas Hub US Testing?
The game's browser takes its cue from the tags Atlas Hub US Testing has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts30 (Group limit): No team may go above 30; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs125476 (Build): This runs on build 125476; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): us1 is the region code this server uses; ^w (Weekly): It wipes weekly; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^j (Battle royale): Gather loot and battle while the zone tightens; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; US (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Atlas Hub US Testing?
These Rust Server Score lists count Atlas Hub US Testing among them: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
How is Atlas Hub US Testing set up, and what rules does it keep?
Nothing in the name of Atlas Hub US Testing states a gather rate. You can play in groups of up to 30 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
How to join
What is the way to join Atlas Hub US Testing?
Enter client.connect 216.39.240.33:28210 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus1,v2633,^w,US,gmrust,cs125476,ts30,^c^e^d^i^j^k^o^z,rustmaps,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts30
Group limitNo team may go above 30.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs125476
BuildThis runs on build 125476.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeus1 is the region code this server uses.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldKits and high rates drive the fast PvP here.
^j
Battle royaleGather loot and battle while the zone tightens.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
US
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).