On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#8,204top 37%
Last wipe7d agobiweekly schedule
Next wipe5d 21hWed 4 Nov, 09:20 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,204 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 222 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 2,031 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 09:20 UTC, in 5d 21h.
Its biweekly schedule tag · low confidence
usual gap5.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
5d 21hWed 4 Nov, 09:20 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
19d 21hWed 18 Nov, 09:20 UTC
33d 21hWed 2 Dec, 09:20 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 09:20 UTC8d ago
1
–
running
0
Thu 15 Oct, 19:06 UTC13d ago
1
halved by day 2
5.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [RU] #2 HMAORUST|HARDCORE sit?
No region tag appears for [RU] #2 HMAORUST|HARDCORE, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 217.114.180.19:28025.
How reliable is [RU] #2 HMAORUST|HARDCORE, and is it up?
You can join now: [RU] #2 HMAORUST|HARDCORE is online. About 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 4 October 2026.
Does [RU] #2 HMAORUST|HARDCORE perform well?
It averaged 222 server fps over the last 48 hours, with a low of 174. At its peak, it held 115,322 entities, including buildings, deployables and all else in the world. At its highest, it used 4,007 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [RU] #2 HMAORUST|HARDCORE running?
You will find [RU] #2 HMAORUST|HARDCORE on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [RU] #2 HMAORUST|HARDCORE wipe its map?
Too few wipes on [RU] #2 HMAORUST|HARDCORE are recorded to confirm the schedule, so its tag guides the prediction. Wednesday 4 November at 09:20 UTC is the date set for its next wipe. 7 days 23 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on [RU] #2 HMAORUST|HARDCORE?
Recent wipes have peaked at 1 players on average. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
What position does [RU] #2 HMAORUST|HARDCORE hold in the rankings?
Over the last seven days, [RU] #2 HMAORUST|HARDCORE has #8,204 for player hours, in the top 37% of all ranked servers.
Is [RU] #2 HMAORUST|HARDCORE a busy server?
Right now, 0 players are on [RU] #2 HMAORUST|HARDCORE, which has 150 slots. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 0 players.
Tags and filters
How should you read the tags on [RU] #2 HMAORUST|HARDCORE?
The game's browser takes its cue from the tags [RU] #2 HMAORUST|HARDCORE has set: gmhardcore (Game mode): A harsher ruleset, hardcore; mp150 (Max players): 150 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^h (Hardcore): This is Facepunch's hardcore mode: harsher survival and fewer helpers; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [RU] #2 HMAORUST|HARDCORE?
These Rust Server Score lists count [RU] #2 HMAORUST|HARDCORE among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does [RU] #2 HMAORUST|HARDCORE enforce, and what are its settings?
The name of [RU] #2 HMAORUST|HARDCORE gives no gather rate. It publishes no limit on group size. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [RU] #2 HMAORUST|HARDCORE uses?
[RU] #2 HMAORUST|HARDCORE runs a map the game generates, procedural and size 4,500.
Getting in
What is the way to join [RU] #2 HMAORUST|HARDCORE?
Enter client.connect 217.114.180.19:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp150
Max players150 slots are available.
ts0
Group limitTeams are disabled.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^h
HardcoreThis is Facepunch's hardcore mode: harsher survival and fewer helpers.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).