Working its way up from the back of the class: #16,879 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,941 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 23 Sep, 15:49 UTC35d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting based in?
You'll find no region listed by LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 217.60.245.134:28055.
How reliable is LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting, and is it up?
You cannot join now: LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting is offline, last seen 32 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting sit?
Rust network protocol 2633 and build 165518 on Windows is what LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting wipe, and how often?
There are too few wipes on record for LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 35 days 17 hours have passed since this world was made.
What happens on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 15 hours into the latest wipe.
Player numbers
Where does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting place in the wider field of Rust servers?
In the top 72% of all ranked servers, LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting sits at #16,879 for player hours over the last seven days.
Is LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting a busy server?
It has been 32 days 10 hours since LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?
The game's browser takes its cue from the tags LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165518 (Build): Build number: 165518; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?
Rust Server Score lists that include LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting set up, and what rules does it keep?
Nothing in the name of LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting runs which map?
The game generates the procedural map on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting at size 3,500 with seed 99999. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?
Enter client.connect 217.60.245.134:28055 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/hdUu4J4Jpg.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmrust,cs165518,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165518
BuildBuild number: 165518.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.