On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 550% full
7-day average0peak 2
Rank#10,761top 49%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 55 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,761 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 66 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 2,748 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap13.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Sun 11 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 00:54 UTC17d ago
2
–
running
0
Sun 27 Sep, 12:15 UTC31d ago
1
halved by day 2
13.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for MARs JP, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 220.158.22.122:28015.
Is MARs JP up, and how steady is its uptime?
You can join now: MARs JP is online. The uptime it reports puts the last restart at about 3 days 7 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 26 September 2026.
How well does MARs JP run?
It never fell below 46 server fps in the last 48 hours, averaging 66. Up to 122,999 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,071 MB. Players feel lag when fps drops and entities pile up.
What Rust version is MARs JP on?
Rust network protocol 2635 and build 168909 on Linux is what MARs JP runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does MARs JP wipe its map?
The record holds too few of MARs JP's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 17 days 19 hours have passed since this world was made.
What should you expect from wipe day on MARs JP?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 1 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
What position does MARs JP hold in the rankings?
Over the last seven days, MARs JP has #10,761 for player hours, in the top 49% of all ranked servers.
How many players does MARs JP usually have?
MARs JP is showing 0 players right now, with 55 slots in total. It peaked at 2 and averaged 0 players over the last seven days.
Tags
How should you read the tags on MARs JP?
gmrust (Game mode): Rust survival, played by the standard rules; mp55 (Max players): Its slot count is 55; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags MARs JP publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show MARs JP?
Rust Server Score lists that include MARs JP: Best community servers, graded. You can find it under these server-list filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is MARs JP set up, and what rules does it keep?
The name of MARs JP gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on MARs JP?
MARs JP runs a game-generated procedural map at size 4,500, seed 19686. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join MARs JP?
To connect, start Rust, press F1, and type client.connect 220.158.22.122:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp55,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp55
Max playersIts slot count is 55.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).