On the class lists: D (48), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average1peak 4
Rank#3,614top 16%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 30 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,614 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 104 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 611 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···F···
·······
···W·W·
····W··
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2.5
The first 48 hours of its last wipes
Fri 23 OctSat 17 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 13:05 UTC5d ago
4
–
running
1
Sat 17 Oct, 18:52 UTC11d ago
3
halved by day 1
5.8 days
3
Thu 15 Oct, 15:10 UTC13d ago
5
halved by day 1
2.2 days
3
Thu 1 Oct, 17:54 UTCFW27d ago
12
halved by day 4
13.9 days
1
Thu 17 Sep, 14:55 UTC41d ago
11
halved by day 4
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 based in?
You won't find a region tag on JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 220.158.29.174:28015.
Is JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 up, and how steady is its uptime?
The server is up: JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 is online now. According to its reported uptime, the last restart was about 5 days 7 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 run?
It never fell below 74 server fps in the last 48 hours, averaging 104. At its peak, it held 73,211 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,964 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 running?
You will find JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 wipe its map?
No next wipe can be predicted for JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 5 days 9 hours.
What happens on JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 when wipe day arrives?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Population
Where does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 place in the wider field of Rust servers?
In the top 16% of all ranked servers, JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 sits at #3,614 for player hours over the last seven days.
How many players does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 usually have?
JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 is showing 1 players right now, with 30 slots in total. Averaging 1 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 13:00 UTC, with an average of 2 players.
Tags
What do JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃's tags stand for?
You'll see JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 among them: Best community servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?
You will find no gather rate in the name of JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 uses?
A procedural map of size 3,500 and seed 940206074, generated by the game, is what JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to JP/PVP/月鯖/ワイプ2週/次回ワイプ11月6日3-4時頃?
To connect, start Rust, press F1, and type client.connect 220.158.29.174:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max players30 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).