On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#10,063top 45% · #2273 in EU
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,063 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,010 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:52 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases sit?
In Europe, according to its own listing, sits [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 23.111.240.211:28310.
Is [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases up, and how steady is its uptime?
You can join now: [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases perform well?
It never fell below 54 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 93,327 entities. At its highest, it used 3,796 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases sit?
The server [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases wipe its map?
Once a month, [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 7 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 1 hours into the latest wipe.
Player count
What position does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases hold in the rankings?
In Europe, [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is #2,273, and overall it is #10,063 on player hours over the last seven days, in the top 45% of all ranked servers.
What does the population on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases look like?
With 50 slots available, [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 0 players.
Tags and filters
What do [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases's tags stand for?
You'll see [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
Rust Server Score lists that include [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
The name of [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases runs which map?
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases runs a game-generated procedural map at size 4,500, seed 524973656. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Hollandia.
How to join
What is the way to join [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
To connect, start Rust, press F1, and type client.connect 23.111.240.211:28310. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/eTfVDU7xPC.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).