A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,262 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 137 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap18.8 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sun 4 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 22:12 UTC25d ago
0
–
running
0
Wed 16 Sep, 03:48 UTC43d ago
0
–
18.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 100+ · 1e+09x · weekly · 32 on average
33 / 100
Quick answers
from the figures on this page
About the server
Where in the world is US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
No region tag appears for US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 23.160.168.168:28015 is the address to use.
Is US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range up, and how steady is its uptime?
Right now, US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range is online. It was up 85% of the time over the last 7 full days, 143 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range sit?
Rust network protocol 2634 and build 166652 on Linux is what US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range reset?
There are too few wipes on record for US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 2 hours have passed since this world was made.
What happens on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range place in the wider field of Rust servers?
Over the last seven days, US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range has #15,262 for player hours, in the top 69% of all ranked servers.
What does the population on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range look like?
US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range is showing 0 players right now, with 500 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
The game's browser takes its cue from the tags US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range has set: gmrust (Game mode): Rust survival, played by the standard rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
These Rust Server Score lists count US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range among them: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which rules does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range enforce, and what are its settings?
Nothing in the name of US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Connecting
What is the way to join US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
Enter client.connect 23.160.168.168:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp500
Max players500 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).