On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average4peak 12
Rank#1,572top 7% · #233 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 13hThu 29 Oct, 18:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,572 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 259 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:06 UTC, in 1d 13h.
Its biweekly schedule tag · low confidence
usual gap14 daysbetween real wipes
wipe-day peak13players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 13hThu 29 Oct, 18:06 UTC
8d 14hThu 5 Nov, 19:00 UTCFW
15d 13hThu 12 Nov, 18:06 UTC
29d 13hThu 26 Nov, 18:06 UTC
36d 14hThu 3 Dec, 19:00 UTCFW
43d 13hThu 10 Dec, 18:06 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 16, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:06 UTC12d ago
16
–
running
2
Thu 1 Oct, 18:13 UTCFW26d ago
10
✓ held half
14 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase?
The NA tag on [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 23.26.121.202:32015.
Is [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase up, and how steady is its uptime?
Right now, [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase is online. According to its reported uptime, the last restart was about 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 23 September 2026.
How well does [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase run?
The average over the last 48 hours was 102 server fps, and it never went below 60. Up to 176,238 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,720 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase sit?
Rust network protocol 2635 and build 168909 on Windows is what [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase wipe its map?
Too few wipes on [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 18:06 UTC. The world it runs now was created 12 days 10 hours. A fortnightly wipe schedule appears in its tags.
What happens on [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase when wipe day arrives?
The average peak on its recent wipes was 13 players. Peak numbers came 10 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase place in the wider field of Rust servers?
In North America, [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase is #233, and overall it is #1,572 on player hours over the last seven days, in the top 7% of all ranked servers.
What does the population on [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase look like?
With 100 slots available, [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase currently has 1 players. It peaked at 12 and averaged 4 players over the last seven days. The busiest time in the last 48 hours was 05:00 UTC, with an average of 9 players.
Lists and filters
What is meant by the tags on [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase?
The game's browser takes its cue from the tags [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts15 (Group limit): Teams cap out at 15; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^r (Roleplay): You play a role on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase?
These Rust Server Score lists count [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase among them: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Rules and settings
How is [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase set up, and what rules does it keep?
[US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase sets gather at 10x, as its name suggests. You can play in groups of up to 15 players. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
[US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase runs which map?
[US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase?
To connect, start Rust, press F1, and type client.connect 23.26.121.202:32015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/rustvalley.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmvanilla,cs168909,ts15,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts15
Group limitTeams cap out at 15.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).