On the class lists: C (61), with population over 48 hours and no performance mark.
Players now4/ 1004% full
7-day average3peak 9
Rank#1,777top 8% · #273 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,777 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: no change this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap13.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 6
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
21d 2hThu 19 Nov, 17:06 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 17:06 UTC6d ago
9
–
running
3
Thu 8 Oct, 20:24 UTC20d ago
8
✓ held half
13.9 days
5
Thu 1 Oct, 18:05 UTCFW27d ago
8
✓ held half
7.1 days
2
Thu 17 Sep, 16:34 UTC41d ago
5
halved by day 6
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] based in?
You'll see MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.99.21:28015.
How dependable is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], and is it online at the moment?
You can join now: MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is online. About 45 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] perform well?
The average over the last 48 hours was 87 server fps, and it never went below 5. Up to 116,817 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,576 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] running?
You will find MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] wipe, and how often?
Too few wipes on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] are recorded to confirm the schedule, so its tag guides the prediction. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 6 days 21 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
The average peak on its recent wipes was 8 players. Peak numbers came 32 hours into the latest wipe. Half the peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Player count
What position does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hold in the rankings?
Over the last seven days, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] has #1,777 for player hours, in the top 8% of all ranked servers and #273 in North America.
What does the population on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] look like?
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is showing 4 players right now, with 100 slots in total. The seven-day average is 3 players, with a peak of 9. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 5 players.
Tags
How should you read the tags on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
These Rust Server Score lists count MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] among them: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.
Map and rules
What settings and rules apply on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Going by its name, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs 10x gather. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs which map?
A procedural map of size 3,333 and seed 1337, generated by the game, is what MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How do you get onto MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Enter client.connect 66.51.99.21:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).