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Every Rust server graded on real, live numbers. 72,806 players on the roll · 11,737 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 31.164.124.216:28015
Name of server

[EU] Hellvetia Testing

RegisterAbsentOffline
Region–
Address31.164.124.216:28015
Last checked1d ago
moddedoxidepve
Launch Rust and join
Overall grade

Not there yet

32 out of 100, the average of 5 subjects

On the class lists: F (15), with population over 48 hours and no performance mark.

Players now 0/ 20 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48 2/ 100 Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 141 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 28/ 100 Lost ground: down 6,719 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:18 UTC9d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 236 on average
212 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 52 on average
60 / 100
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 36 on average
38 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 31 on average
15 / 140
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 31 on average
24 / 200
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 30 on average
24 / 200

Quick answers

from the figures on this page

About the server

In what location does [EU] Hellvetia Testing sit?

The name of [EU] Hellvetia Testing points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 31.164.124.216:28015.

How dependable is [EU] Hellvetia Testing, and is it online at the moment?

At this moment, [EU] Hellvetia Testing is offline; the last time it was seen was 46 hours ago. According to its reported uptime, the last restart was about 5 days ago. It was up 80% of the time over the last 7 full days, 135 of 168 hours. The first sighting by Rust Server Score was on 14 September 2026.

Does [EU] Hellvetia Testing perform well?

It averaged 141 server fps over the last 48 hours, with a low of 141. Up to 73,240 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,292 MB. Players feel lag when fps drops and entities pile up.

What Rust version is [EU] Hellvetia Testing on?

You will find [EU] Hellvetia Testing on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does [EU] Hellvetia Testing reset?

There are too few wipes on record for [EU] Hellvetia Testing to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 9 days 18 hours.

What should you expect from wipe day on [EU] Hellvetia Testing?

Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 2 hours into the latest wipe.

Player numbers

What position does [EU] Hellvetia Testing hold in the rankings?

In the top 69% of all ranked servers, [EU] Hellvetia Testing sits at #15,432 for player hours over the last seven days.

Is [EU] Hellvetia Testing a busy server?

The last sighting of [EU] Hellvetia Testing was 46 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What do [EU] Hellvetia Testing's tags stand for?

The game's browser takes its cue from the tags [EU] Hellvetia Testing has set: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does [EU] Hellvetia Testing appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [EU] Hellvetia Testing among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

How is [EU] Hellvetia Testing set up, and what rules does it keep?

Nothing in the name of [EU] Hellvetia Testing states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.

[EU] Hellvetia Testing runs which map?

[EU] Hellvetia Testing runs a game-generated procedural map at size 3,500, seed 1573025114. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How do you get onto [EU] Hellvetia Testing?

To connect, start Rust, press F1, and type client.connect 31.164.124.216:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build This runs on build 167781.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.