Working its way up from the back of the class: #15,258 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,948 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code au1, [TW][PVE][PVPArea] has no region tag but a name that points to Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 36.228.212.110:28015.
Is [TW][PVE][PVPArea] up, and how steady is its uptime?
The server is down: [TW][PVE][PVPArea] is offline now, with the last sighting 10 days 6 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 18 October 2026.
Which Rust version is [TW][PVE][PVPArea] running?
The server [TW][PVE][PVPArea] is on Rust network protocol 2634 and build 167584 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [TW][PVE][PVPArea] wipe its map?
The estimate for [TW][PVE][PVPArea]'s next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 7 hours. The tags show a monthly wipe schedule.
Population
Where does [TW][PVE][PVPArea] sit among Rust servers?
Over the last seven days, [TW][PVE][PVPArea] has #15,258 for player hours, in the top 69% of all ranked servers.
How many players does [TW][PVE][PVPArea] usually have?
It has been 10 days 6 hours since [TW][PVE][PVPArea] was last seen, and it is offline right now.
Lists and filters
What do [TW][PVE][PVPArea]'s tags stand for?
You'll see [TW][PVE][PVPArea] tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): The game build is 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rau1 (Region code): Region code: au1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [TW][PVE][PVPArea]?
4 other servers we track also use a doubleogti.ddns.net hostname, so they and [TW][PVE][PVPArea] most likely share an operator.
Where does [TW][PVE][PVPArea] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [TW][PVE][PVPArea]: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on [TW][PVE][PVPArea]?
You will find no gather rate in the name of [TW][PVE][PVPArea]. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
[TW][PVE][PVPArea] runs which map?
The game generates the procedural map on [TW][PVE][PVPArea] at size 4,500 with seed 1684376845. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [TW][PVE][PVPArea]?
Enter client.connect 36.228.212.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$rau1,v2634,^z,^y,^m,^v,gmrust,cs167584,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThe game build is 167584.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rau1
Region codeRegion code: au1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).