Working its way up from the back of the class: #13,768 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 8,698 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 22:39 UTC24d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code au1, [TW][PVE][PVPArea] has no region tag but a name that points to Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 111.243.131.124:28015.
How reliable is [TW][PVE][PVPArea], and is it up?
The server is down: [TW][PVE][PVPArea] is offline now, with the last sighting 22 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
On what Rust version does [TW][PVE][PVPArea] sit?
Rust network protocol 2634 and build 166586 on Windows is what [TW][PVE][PVPArea] runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [TW][PVE][PVPArea] wipe its map?
Once a month, [TW][PVE][PVPArea] wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 24 days 19 hours. Its tags record that it wipes monthly.
What happens on [TW][PVE][PVPArea] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 16 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does [TW][PVE][PVPArea] sit among Rust servers?
In the top 61% of all ranked servers, [TW][PVE][PVPArea] sits at #13,768 for player hours over the last seven days.
How many players does [TW][PVE][PVPArea] usually have?
It has been 22 days 23 hours since [TW][PVE][PVPArea] was last seen, and it is offline right now.
Tags and filters
How should you read the tags on [TW][PVE][PVPArea]?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): This runs on build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $rau1 (Region code): au1 is the region code this server uses; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags [TW][PVE][PVPArea] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [TW][PVE][PVPArea]?
4 other servers we track also use a doubleogti.ddns.net hostname, so they and [TW][PVE][PVPArea] most likely share an operator.
Where does [TW][PVE][PVPArea] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [TW][PVE][PVPArea]: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [TW][PVE][PVPArea]?
You will find no gather rate in the name of [TW][PVE][PVPArea]. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [TW][PVE][PVPArea] uses?
A procedural map of size 4,500 and seed 1684376845, generated by the game, is what [TW][PVE][PVPArea] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [TW][PVE][PVPArea]?
Enter client.connect 111.243.131.124:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$rau1,v2634,^z,^y,^m,^v,gmrust,cs166586,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166586
BuildThis runs on build 166586.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rau1
Region codeau1 is the region code this server uses.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).