On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#7,151top 32% · #2002 in EU
Last wipe6d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,151 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 160 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 314 places this week.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
usual gap4.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctFri 16 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 16:24 UTC6d ago
1
–
running
0
Fri 16 Oct, 12:58 UTC12d ago
3
halved by day 1
6.1 days
1
Thu 15 Oct, 14:10 UTC13d ago
3
–
0.9 days
0
Wed 14 Oct, 13:46 UTC14d ago
3
–
1 days
0
Sat 3 Oct, 18:36 UTC25d ago
4
halved by day 4
10.8 days
0
Tue 29 Sep, 14:49 UTC29d ago
1
halved by day 1
4.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [GER] Rust Oase |Testserver|?
You'll see [GER] Rust Oase |Testserver| listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 37.187.138.131:28024.
Is [GER] Rust Oase |Testserver| up, and how steady is its uptime?
You can join now: [GER] Rust Oase |Testserver| is online. The uptime it reports puts the last restart at about 3 days 12 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 29 September 2026.
Is [GER] Rust Oase |Testserver| smooth to play on?
It never fell below 130 server fps in the last 48 hours, averaging 160. At its peak, it held 48,121 entities, including buildings, deployables and all else in the world. At its highest, it used 5,262 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [GER] Rust Oase |Testserver| running?
The server [GER] Rust Oase |Testserver| is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [GER] Rust Oase |Testserver| wipe its map?
Once a month, [GER] Rust Oase |Testserver| wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 6 days 9 hours. Its tags list a monthly wipe schedule.
What happens on [GER] Rust Oase |Testserver| when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does [GER] Rust Oase |Testserver| place in the wider field of Rust servers?
In Europe, [GER] Rust Oase |Testserver| is #2,002, and overall it is #7,151 on player hours over the last seven days, in the top 32% of all ranked servers.
Is [GER] Rust Oase |Testserver| a busy server?
Right now, 0 players are on [GER] Rust Oase |Testserver|, which has 10 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags and filters
What do [GER] Rust Oase |Testserver|'s tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): Its slot count is 10; ts15 (Group limit): Teams cap out at 15; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe are the tags [GER] Rust Oase |Testserver| publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [GER] Rust Oase |Testserver|?
These Rust Server Score lists count [GER] Rust Oase |Testserver| among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
How is [GER] Rust Oase |Testserver| set up, and what rules does it keep?
The name of [GER] Rust Oase |Testserver| gives no gather rate. The limit for a group is 15 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
[GER] Rust Oase |Testserver| runs which map?
A procedural map of size 5,000 and seed 1026445505, generated by the game, is what [GER] Rust Oase |Testserver| runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: 4800 Procedural Map.
Getting in
What is the way to join [GER] Rust Oase |Testserver|?
Enter client.connect 37.187.138.131:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/4yUqwk97Ym.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts15
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersIts slot count is 10.
ts15
Group limitTeams cap out at 15.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).