Working its way up from the back of the class: #16,589 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 758 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 21:47 UTC, in 3d 2h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [2x] Friends 2x | Kits/TP/Clans | Weekly sit?
You'll see [2x] Friends 2x | Kits/TP/Clans | Weekly listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 40.136.242.109:28015 is the address to use.
Is [2x] Friends 2x | Kits/TP/Clans | Weekly up, and how steady is its uptime?
At this moment, [2x] Friends 2x | Kits/TP/Clans | Weekly is offline; the last time it was seen was 32 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [2x] Friends 2x | Kits/TP/Clans | Weekly sit?
Rust network protocol 2632 and build 161125 on Linux is what [2x] Friends 2x | Kits/TP/Clans | Weekly runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [2x] Friends 2x | Kits/TP/Clans | Weekly wipe, and how often?
The estimate for [2x] Friends 2x | Kits/TP/Clans | Weekly's next wipe comes from weekly: 7 days after its last wipe. Expect the next wipe on Saturday 31 October at 21:47 UTC. It has been running its current world for 73 days 21 hours. Its tags state that it wipes weekly.
Player numbers
What position does [2x] Friends 2x | Kits/TP/Clans | Weekly hold in the rankings?
In North America, [2x] Friends 2x | Kits/TP/Clans | Weekly is #1,686, and overall it is #16,589 on player hours over the last seven days, in the top 71% of all ranked servers.
How many players does [2x] Friends 2x | Kits/TP/Clans | Weekly usually have?
It has been 32 days 14 hours since [2x] Friends 2x | Kits/TP/Clans | Weekly was last seen, and it is offline right now.
Lists and filters
How should you read the tags on [2x] Friends 2x | Kits/TP/Clans | Weekly?
You'll see [2x] Friends 2x | Kits/TP/Clans | Weekly tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Its slot count is 60; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): Join only if your game runs protocol 2632; cs161125 (Build): This runs on build 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [2x] Friends 2x | Kits/TP/Clans | Weekly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [2x] Friends 2x | Kits/TP/Clans | Weekly among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
Which rules does [2x] Friends 2x | Kits/TP/Clans | Weekly enforce, and what are its settings?
The name of [2x] Friends 2x | Kits/TP/Clans | Weekly points to a 2x gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are not covered by VAC, Valve's anti-cheat.
[2x] Friends 2x | Kits/TP/Clans | Weekly runs which map?
The game generates the procedural map on [2x] Friends 2x | Kits/TP/Clans | Weekly at size 1,800 with seed 539214998. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [2x] Friends 2x | Kits/TP/Clans | Weekly?
Enter client.connect 40.136.242.109:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2632,^z,^y,^w,NA,gmrust,cs161125,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersIts slot count is 60.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolJoin only if your game runs protocol 2632.
cs161125
BuildThis runs on build 161125.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).