Working its way up from the back of the class: #16,019 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,931 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #375 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 00:44 UTC, in 22h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [VN] SOLO/DUO Vanilla 1x, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 42.115.215.55:28015.
How dependable is [VN] SOLO/DUO Vanilla 1x, and is it online at the moment?
The server is down: [VN] SOLO/DUO Vanilla 1x is offline now, with the last sighting 28 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
What Rust version is [VN] SOLO/DUO Vanilla 1x on?
Rust network protocol 2633 and build 162929 on Linux is what [VN] SOLO/DUO Vanilla 1x runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [VN] SOLO/DUO Vanilla 1x wipe its map?
biweekly: 14 days after its last wipe gives the basis for estimating [VN] SOLO/DUO Vanilla 1x's next wipe. It is due to wipe next on Saturday 31 October at 00:44 UTC. It has been running its current world for 55 days 1 hours. Its tags say it wipes every two weeks.
Population
What position does [VN] SOLO/DUO Vanilla 1x hold in the rankings?
In the top 69% of all ranked servers, [VN] SOLO/DUO Vanilla 1x sits at #16,019 for player hours over the last seven days. It comes #375 among servers in the duo group.
What does the population on [VN] SOLO/DUO Vanilla 1x look like?
It has been 28 days 4 hours since [VN] SOLO/DUO Vanilla 1x was last seen, and it is offline right now.
Tags
What do [VN] SOLO/DUO Vanilla 1x's tags stand for?
You'll see [VN] SOLO/DUO Vanilla 1x tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts2 (Group limit): A team can hold 2 players at most; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [VN] SOLO/DUO Vanilla 1x?
The same operator most likely runs [VN] SOLO/DUO Vanilla 1x and the 7 other servers we track that also publish a newbierust.duckdns.org hostname.
Where does [VN] SOLO/DUO Vanilla 1x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [VN] SOLO/DUO Vanilla 1x among them: Duo servers, marked like a report and Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Every two weeks; Gather rate: 1x.
Rules and settings
How is [VN] SOLO/DUO Vanilla 1x set up, and what rules does it keep?
The name of [VN] SOLO/DUO Vanilla 1x points to a 1x gather rate. The cap on group size is 2 players (duo). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
[VN] SOLO/DUO Vanilla 1x runs which map?
[VN] SOLO/DUO Vanilla 1x runs a game-generated procedural map at size 3,140, seed 1761789566. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [VN] SOLO/DUO Vanilla 1x?
Enter client.connect 42.115.215.55:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^b,^v,gmrust,cs162929,ts2,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts2
Group limitA team can hold 2 players at most.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.