Working its way up from the back of the class: #15,990 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 849 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 27 Sep, 17:36 UTC30d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/?
No region tag appears for [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 45.136.204.31:28015 is the address to use.
How reliable is [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/, and is it up?
The server is down: [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ is offline now, with the last sighting 21 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ sit?
Rust network protocol 2633 and build 165217 on Windows is what [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ wipe, and how often?
The record holds too few of [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 30 days 5 hours.
What should you expect from wipe day on [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ sit among Rust servers?
In the top 71% of all ranked servers, [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ sits at #15,990 for player hours over the last seven days.
Is [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ a busy server?
It has been 21 days 6 hours since [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ was last seen, and it is offline right now.
Tags and filters
What do [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/'s tags stand for?
The game's browser takes its cue from the tags [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^i (Battlefield): High rates and kits keep the PvP fast. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/?
These Rust Server Score lists count [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ among them: Rust servers above 10x gather rate, European Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Battlefield ^i; Group limit: 5 or more; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/?
[RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ sets gather at 1e+06x, as its name suggests. The default of 8 players applies as the group cap. You get battlefield here, high rates and kits, for fast PvP. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
[RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ runs which map?
The game generates the procedural map on [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/ at size 2,800 with seed 1234. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How do you get onto [RU/US/EU] ULTRA 1M BATTLEFIELD 1000000x | BGrade/Kits/Heli/TP/?
To connect, start Rust, press F1, and type client.connect 45.136.204.31:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,^i,gmrust,cs165217,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^i
BattlefieldHigh rates and kits keep the PvP fast.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).