Working its way up from the back of the class: #15,859 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 187 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust Server by hoshi. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 45.140.128.124:11100.
Is Rust Server by hoshi up, and how steady is its uptime?
The server is down: Rust Server by hoshi is offline now, with the last sighting 18 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 9 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Rust Server by hoshi running?
The server Rust Server by hoshi is on Rust network protocol 2634 and build 167398 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Server by hoshi wipe, and how often?
There are too few wipes on record for Rust Server by hoshi to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 19 days 15 hours.
Population
What position does Rust Server by hoshi hold in the rankings?
In the top 72% of all ranked servers, Rust Server by hoshi sits at #15,859 for player hours over the last seven days.
Is Rust Server by hoshi a busy server?
Rust Server by hoshi is offline at the moment; the last time it was seen was 18 days 2 hours ago.
Tags
What is meant by the tags on Rust Server by hoshi?
gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp100 (Max players): 100 slots are available; ts0 (Group limit): Teams are disabled; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): This runs on build 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server are the tags Rust Server by hoshi publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust Server by hoshi?
Rust Server Score lists that include Rust Server by hoshi: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Server rules
What settings and rules apply on Rust Server by hoshi?
The name of Rust Server by hoshi gives no gather rate. It publishes no limit on group size. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust Server by hoshi uses?
Rust Server by hoshi runs a map the game generates, procedural and size 3,500.
Getting in
What is the way to join Rust Server by hoshi?
Enter client.connect 45.140.128.124:11100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmhardcore,cs167398,ts0
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp100
Max players100 slots are available.
ts0
Group limitTeams are disabled.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).