Working its way up from the back of the class: #15,311 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 130 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust Server by hoshi. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 45.140.129.120:11200.
How dependable is Rust Server by hoshi, and is it online at the moment?
You cannot join now: Rust Server by hoshi is offline, last seen 10 days 3 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 11 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Rust Server by hoshi sit?
Rust network protocol 2634 and build 167398 on Windows is what Rust Server by hoshi runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rust Server by hoshi wipe its map?
Rust Server by hoshi has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 19 days 21 hours.
Population
What position does Rust Server by hoshi hold in the rankings?
In the top 70% of all ranked servers, Rust Server by hoshi sits at #15,311 for player hours over the last seven days.
What does the population on Rust Server by hoshi look like?
Rust Server by hoshi is offline at the moment; the last time it was seen was 10 days 3 hours ago.
Tags
What is meant by the tags on Rust Server by hoshi?
The game's browser takes its cue from the tags Rust Server by hoshi has set: gmhardcore (Game mode): This is hardcore, the harsher option; mp100 (Max players): 100 slots are available; ts0 (Group limit): You cannot form teams here; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rust Server by hoshi?
These Rust Server Score lists count Rust Server by hoshi among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Server rules
What settings and rules apply on Rust Server by hoshi?
Nothing in the name of Rust Server by hoshi states a gather rate. No group limit is published. hardcore is the mode here, Facepunch's most punishing mode. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust Server by hoshi uses?
A procedural map of size 3,500, generated by the game, is what Rust Server by hoshi runs.
Connecting
How should you connect to Rust Server by hoshi?
Enter client.connect 45.140.129.120:11200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmhardcore,cs167398,ts0
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp100
Max players100 slots are available.
ts0
Group limitYou cannot form teams here.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).