On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 640% full
7-day average0peak –
Rank#15,388top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 64 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 137 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [UK][PVE] Lads and Dads, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 45.92.45.83:28015 is the address to use.
Is [UK][PVE] Lads and Dads up, and how steady is its uptime?
Right now, [UK][PVE] Lads and Dads is online. According to its reported uptime, the last restart was about 3 days 22 hours ago. It was up 100% of the time over the last 3 full days, 72 of 72 hours. It was first seen by Rust Server Score on 23 October 2026.
Is [UK][PVE] Lads and Dads smooth to play on?
The average over the last 48 hours was 137 server fps, and it never went below 123. At its peak, it held 73,042 entities, including buildings, deployables and all else in the world. Up to 2,677 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [UK][PVE] Lads and Dads on?
You will find [UK][PVE] Lads and Dads on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [UK][PVE] Lads and Dads wipe, and how often?
There are too few wipes on record for [UK][PVE] Lads and Dads to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 1 hours have passed since this world was made.
Population
Where does [UK][PVE] Lads and Dads sit among Rust servers?
Over the last seven days, [UK][PVE] Lads and Dads has #15,388 for player hours, in the top 70% of all ranked servers.
What does the population on [UK][PVE] Lads and Dads look like?
Right now, 0 players are on [UK][PVE] Lads and Dads, which has 64 slots. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on [UK][PVE] Lads and Dads?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp64 (Max players): 64 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [UK][PVE] Lads and Dads publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [UK][PVE] Lads and Dads appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [UK][PVE] Lads and Dads: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does [UK][PVE] Lads and Dads enforce, and what are its settings?
The name of [UK][PVE] Lads and Dads gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [UK][PVE] Lads and Dads uses?
The game generates the procedural map on [UK][PVE] Lads and Dads at size 3,500 with seed 71000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [UK][PVE] Lads and Dads?
To connect, start Rust, press F1, and type client.connect 45.92.45.83:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp64
Max players64 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).