Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.11.219.104:28015.
How reliable is Name of Server as Shown on the Client Server List, and is it up?
The server is down: Name of Server as Shown on the Client Server List is offline now, with the last sighting 41 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Name of Server as Shown on the Client Server List running?
You will find Name of Server as Shown on the Client Server List on Rust network protocol 2633 and build 163207, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Name of Server as Shown on the Client Server List reset?
Name of Server as Shown on the Client Server List has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 50 days 14 hours have passed since this world was made.
Player numbers
What position does Name of Server as Shown on the Client Server List hold in the rankings?
In the top – of all ranked servers, Name of Server as Shown on the Client Server List sits at #13,338 for player hours over the last seven days.
What does the population on Name of Server as Shown on the Client Server List look like?
The last sighting of Name of Server as Shown on the Client Server List was 41 days 7 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on Name of Server as Shown on the Client Server List?
gmhardcore (Game mode): This is hardcore, the harsher option; mp10 (Max players): The server holds 10 slots; ts0 (Group limit): The team system is turned off; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163207 (Build): The game build is 163207; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Name of Server as Shown on the Client Server List?
Rust Server Score lists that include Name of Server as Shown on the Client Server List: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Map and rules
How is Name of Server as Shown on the Client Server List set up, and what rules does it keep?
Nothing in the name of Name of Server as Shown on the Client Server List states a gather rate. You will find no published group limit. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is not enabled.
Name of Server as Shown on the Client Server List runs which map?
A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.
Getting in
How do you get onto Name of Server as Shown on the Client Server List?
Enter client.connect 46.11.219.104:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp10
Max playersThe server holds 10 slots.
ts0
Group limitThe team system is turned off.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163207
BuildThe game build is 163207.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.