Working its way up from the back of the class: #14,388 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 916 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 12 OctTue 6 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 12:34 UTC16d ago
1
–
running
0
Tue 6 Oct, 19:41 UTC21d ago
1
–
5.7 days
0
Mon 5 Oct, 19:48 UTC22d ago
1
–
1 days
1
Mon 5 Oct, 13:33 UTC22d ago
1
–
0.3 days
1
Fri 2 Oct, 18:53 UTC25d ago
1
–
2.8 days
1
Thu 1 Oct, 15:39 UTC26d ago
1
–
1.1 days
0
Wed 30 Sep, 23:05 UTC27d ago
1
–
0.7 days
1
Tue 29 Sep, 20:55 UTC28d ago
1
–
1.1 days
1
Tue 29 Sep, 14:00 UTC28d ago
1
–
0.3 days
1
Mon 28 Sep, 12:02 UTC30d ago
1
–
1.1 days
0
Fri 25 Sep, 14:15 UTC32d ago
1
–
2.9 days
1
Wed 23 Sep, 14:31 UTC34d ago
1
–
2 days
1
Tue 22 Sep, 21:32 UTC35d ago
1
–
0.7 days
1
Tue 22 Sep, 14:52 UTC35d ago
1
–
0.3 days
1
Mon 21 Sep, 10:55 UTC37d ago
1
–
1.2 days
0
Fri 18 Sep, 12:29 UTC40d ago
1
–
2.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
TESTMEGARU1 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.138.162.88:28015.
How reliable is TESTMEGARU1, and is it up?
You cannot join now: TESTMEGARU1 is offline, last seen 15 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 14 September 2026.
On what Rust version does TESTMEGARU1 sit?
Rust network protocol 2634 and build 166494 on Windows is what TESTMEGARU1 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does TESTMEGARU1 wipe, and how often?
TESTMEGARU1 wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 23 hours have passed since this world was made.
What happens on TESTMEGARU1 when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does TESTMEGARU1 hold in the rankings?
Over the last seven days, TESTMEGARU1 has #14,388 for player hours, in the top 66% of all ranked servers.
How many players does TESTMEGARU1 usually have?
The last sighting of TESTMEGARU1 was 15 days 23 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on TESTMEGARU1?
The game's browser takes its cue from the tags TESTMEGARU1 has set: gmvanilla (Game mode): You play vanilla survival here; mp490 (Max players): 490 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does TESTMEGARU1 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count TESTMEGARU1 among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is TESTMEGARU1 set up, and what rules does it keep?
Nothing in the name of TESTMEGARU1 states a gather rate. With no change from the game default, groups take up to 8 players. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Connecting
What is the way to join TESTMEGARU1?
Enter client.connect 46.138.162.88:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp490,ptrak,$r?,v2634,^c,^k,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp490
Max players490 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).