Working its way up from the back of the class: #15,565 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 543 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Wed 7 OctTue 6 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 19:33 UTC21d ago
1+1 queue
–
running
0
Tue 6 Oct, 01:32 UTC22d ago
1+1 queue
–
1.8 days
0
Mon 5 Oct, 19:28 UTC23d ago
0
–
0.3 days
0
Fri 2 Oct, 14:40 UTC26d ago
0
–
3.2 days
0
Thu 1 Oct, 14:52 UTC27d ago
0
–
1 days
0
Wed 30 Sep, 17:38 UTC28d ago
0
–
0.9 days
0
Thu 24 Sep, 23:55 UTC33d ago
0
–
5.7 days
0
Thu 24 Sep, 14:09 UTC34d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for TEST MASTER is ger, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.138.162.88:29015.
Is TEST MASTER up, and how steady is its uptime?
At this moment, TEST MASTER is offline; the last time it was seen was 20 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
What Rust version is TEST MASTER on?
Rust network protocol 2634 and build 166494 on Windows is what TEST MASTER runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does TEST MASTER wipe its map?
No next wipe can be predicted for TEST MASTER, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 20 days 23 hours have passed since this world was made.
What happens on TEST MASTER when wipe day arrives?
The average peak on its recent wipes was 1 players. 2 hours after the latest wipe began the crowd peaked, and 1 more were in the queue.
Player numbers
Where does TEST MASTER sit among Rust servers?
Over the last seven days, TEST MASTER has #15,565 for player hours, in the top 70% of all ranked servers.
Is TEST MASTER a busy server?
TEST MASTER is offline at the moment; the last time it was seen was 20 days 23 hours ago.
Tags
How should you read the tags on TEST MASTER?
You'll see TEST MASTER tagged with gmrust (Game mode): Survival in the standard Rust style; mp175 (Max players): The server holds 175 slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $rger (Region code): It is filed under the region code ger; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^k (Build server): Bases can be designed and practised here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^o (Oxide): Oxide (uMod) provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show TEST MASTER?
Rust Server Score lists that include TEST MASTER: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.
Map and rules
How is TEST MASTER set up, and what rules does it keep?
Nothing in the name of TEST MASTER states a gather rate. It publishes no limit on group size. build & creative is the mode here, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
How to join
What is the way to join TEST MASTER?
Enter client.connect 46.138.162.88:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp175,ptrak,$rger,v2634,^z,^c,^k,^o,gmrust,cs166494,ts0
Game
gmrust
Game modeSurvival in the standard Rust style.
mp175
Max playersThe server holds 175 slots.
ts0
Group limitTeams are disabled.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rger
Region codeIt is filed under the region code ger.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
^k
Build serverBases can be designed and practised here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).