On the class lists: B (75), with population over 48 hours and no performance mark.
Players now0/ 320% full
7-day average2peak 8
Rank#2,423top 11% · #929 in EU
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 2 of 32 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,423 on player hours.
Uptimehours on the list, last 48
83/ 100
B+
Missed a few lessons: on the list 40 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 2,845 places this week.
A good term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
···F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe · high confidence
usual gap5.9 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
8d 17hThu 5 Nov, 19:00 UTCFW
36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:38 UTCFW26d ago
6
–
running
6
Fri 25 Sep, 20:14 UTC32d ago
5
✓ held half
5.9 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Flying Copters 2x | Mini + DogFight | Heli Training?
In Europe, according to its own listing, sits Flying Copters 2x | Mini + DogFight | Heli Training, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 46.173.158.7:28015.
Is Flying Copters 2x | Mini + DogFight | Heli Training up, and how steady is its uptime?
You can join now: Flying Copters 2x | Mini + DogFight | Heli Training is online. The uptime it reports puts the last restart at about 5 hours ago. It was up 160 of 168 hours over the last 7 full days, which is 95% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Flying Copters 2x | Mini + DogFight | Heli Training perform well?
It averaged 59 server fps over the last 48 hours, with a low of 50. Buildings, deployables and everything else in the world added up to as many as 120,892 entities. At its highest, it used 3,781 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Flying Copters 2x | Mini + DogFight | Heli Training sit?
The server Flying Copters 2x | Mini + DogFight | Heli Training is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Flying Copters 2x | Mini + DogFight | Heli Training wipe, and how often?
Once a month, Flying Copters 2x | Mini + DogFight | Heli Training wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 6 hours. Its tags record that it wipes monthly.
What happens on Flying Copters 2x | Mini + DogFight | Heli Training when wipe day arrives?
Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
What position does Flying Copters 2x | Mini + DogFight | Heli Training hold in the rankings?
In Europe, Flying Copters 2x | Mini + DogFight | Heli Training is #929, and overall it is #2,423 on player hours over the last seven days, in the top 11% of all ranked servers.
How many players does Flying Copters 2x | Mini + DogFight | Heli Training usually have?
Right now, 0 players are on Flying Copters 2x | Mini + DogFight | Heli Training, which has 32 slots. Averaging 2 players over seven days, it peaked at 8. The highest average in the last 48 hours came at 21:00 UTC, with 4 players.
Tags and filters
What do Flying Copters 2x | Mini + DogFight | Heli Training's tags stand for?
The game's browser takes its cue from the tags Flying Copters 2x | Mini + DogFight | Heli Training has set: gmrust (Game mode): Survival in the standard Rust style; mp32 (Max players): Its slot count is 32; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, loot provided; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Flying Copters 2x | Mini + DogFight | Heli Training appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Flying Copters 2x | Mini + DogFight | Heli Training among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
What settings and rules apply on Flying Copters 2x | Mini + DogFight | Heli Training?
Going by its name, Flying Copters 2x | Mini + DogFight | Heli Training runs 2x gather. With no change from the game default, groups take up to 8 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Flying Copters 2x | Mini + DogFight | Heli Training uses?
The game generates the procedural map on Flying Copters 2x | Mini + DogFight | Heli Training at size 4,500 with seed 1768763. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Flying Copters 2x | Mini + DogFight | Heli Training?
Enter client.connect 46.173.158.7:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ST4bPjk7fj.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2635,^m,^e,^d,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp32
Max playersIts slot count is 32.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in wipe hold (A+); population is the one to work on (F).