On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 62
Rank#3,555top 16%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,555 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 377 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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W·WF···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak29players, last three wipes
crowd held25%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctTue 13 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 47, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 14:57 UTC1d ago
–
–
running
0
Tue 20 Oct, 15:30 UTC8d ago
47
halved by day 1
7 days
0
Tue 13 Oct, 14:00 UTC15d ago
40
halved by day 1
7.1 days
0
Thu 1 Oct, 20:16 UTCFW27d ago
1
halved by day 4
11.7 days
0
Wed 30 Sep, 17:27 UTC28d ago
3
–
1.1 days
1
Mon 28 Sep, 14:00 UTC30d ago
3
✓ held half
2.1 days
0
Thu 24 Sep, 13:31 UTC34d ago
8
halved by day 1
4 days
0
Wed 23 Sep, 16:11 UTC35d ago
22
–
0.9 days
1
Sat 19 Sep, 14:27 UTC39d ago
22
halved by day 1
4.1 days
0
Wed 16 Sep, 14:00 UTC42d ago
37
halved by day 1
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is OLYMP BASE | TOURNAMENTS based in?
You'll find no region listed by OLYMP BASE | TOURNAMENTS. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 46.174.53.127:28015 is the address to use.
How dependable is OLYMP BASE | TOURNAMENTS, and is it online at the moment?
The server is up: OLYMP BASE | TOURNAMENTS is online now. About 29 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does OLYMP BASE | TOURNAMENTS perform well?
The average over the last 48 hours was 30 server fps, and it never went below 29. Up to 30,459 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,872 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does OLYMP BASE | TOURNAMENTS sit?
You will find OLYMP BASE | TOURNAMENTS on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does OLYMP BASE | TOURNAMENTS wipe, and how often?
There is no next wipe to predict on OLYMP BASE | TOURNAMENTS, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 30 hours.
What should you expect from wipe day on OLYMP BASE | TOURNAMENTS?
Recent wipes have peaked at 29 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 25% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does OLYMP BASE | TOURNAMENTS place in the wider field of Rust servers?
In the top 16% of all ranked servers, OLYMP BASE | TOURNAMENTS sits at #3,555 for player hours over the last seven days.
What does the population on OLYMP BASE | TOURNAMENTS look like?
OLYMP BASE | TOURNAMENTS is showing 0 players right now, with 100 slots in total. Averaging 1 players over seven days, it peaked at 62. The busiest time in the last 48 hours was 15:00 UTC, with an average of 56 players.
Lists and filters
How should you read the tags on OLYMP BASE | TOURNAMENTS?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts100 (Group limit): Teams cap out at 100; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags OLYMP BASE | TOURNAMENTS publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does OLYMP BASE | TOURNAMENTS appear in the Rust Server Score lists and filters?
Rust Server Score lists that include OLYMP BASE | TOURNAMENTS: Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is OLYMP BASE | TOURNAMENTS set up, and what rules does it keep?
The name of OLYMP BASE | TOURNAMENTS gives no gather rate. The limit for a group is 100 players. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map OLYMP BASE | TOURNAMENTS uses?
OLYMP BASE | TOURNAMENTS runs a game-generated procedural map at size 4,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to OLYMP BASE | TOURNAMENTS?
To connect, start Rust, press F1, and type client.connect 46.174.53.127:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^d,gmrust,cs168909,ts100
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts100
Group limitTeams cap out at 100.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).