On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#13,885top 62%
Last wipe10h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,885 on player hours.
Uptimehours on the list, last 48
25/ 100
F
Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (D); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.8 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 12:31 UTC13h ago
–
–
running
0
Sun 25 Oct, 17:07 UTC3d ago
0
–
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustoria.co - EU Main Preview Server (Map #4)?
You won't find a region tag on Rustoria.co - EU Main Preview Server (Map #4), but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 46.224.162.204:28010.
How reliable is Rustoria.co - EU Main Preview Server (Map #4), and is it up?
Right now, Rustoria.co - EU Main Preview Server (Map #4) is online. The uptime it reports puts the last restart at about 8 hours ago. For the last 3 full days, it was up 26 of 72 hours, or 36% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
How well does Rustoria.co - EU Main Preview Server (Map #4) run?
It never fell below 27 server fps in the last 48 hours, averaging 29. Buildings, deployables and everything else in the world added up to as many as 120,953 entities. Up to 2,732 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Rustoria.co - EU Main Preview Server (Map #4) on?
The server Rustoria.co - EU Main Preview Server (Map #4) is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Rustoria.co - EU Main Preview Server (Map #4) wipe, and how often?
There are too few wipes on record for Rustoria.co - EU Main Preview Server (Map #4) to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 10 hours have passed since this world was made.
What happens on Rustoria.co - EU Main Preview Server (Map #4) when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does Rustoria.co - EU Main Preview Server (Map #4) sit among Rust servers?
In the top 62% of all ranked servers, Rustoria.co - EU Main Preview Server (Map #4) sits at #13,885 for player hours over the last seven days.
Is Rustoria.co - EU Main Preview Server (Map #4) a busy server?
Right now, 0 players are on Rustoria.co - EU Main Preview Server (Map #4). The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 20:00 UTC, with an average of 0 players.
Lists and filters
What do Rustoria.co - EU Main Preview Server (Map #4)'s tags stand for?
The game's browser takes its cue from the tags Rustoria.co - EU Main Preview Server (Map #4) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Bases can be designed and practised here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustoria.co - EU Main Preview Server (Map #4)?
Rust Server Score lists that include Rustoria.co - EU Main Preview Server (Map #4): European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Rustoria.co - EU Main Preview Server (Map #4) set up, and what rules does it keep?
You will find no gather rate in the name of Rustoria.co - EU Main Preview Server (Map #4). With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rustoria.co - EU Main Preview Server (Map #4)?
Rustoria.co - EU Main Preview Server (Map #4) runs a game-generated procedural map at size 4,250, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to Rustoria.co - EU Main Preview Server (Map #4)?
Enter client.connect 46.224.162.204:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverBases can be designed and practised here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); uptime is the one to work on (F).