Working its way up from the back of the class: #13,080 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 2,491 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
16 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctSat 17 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 16:20 UTC8d ago
1
–
running
1
Sat 17 Oct, 16:40 UTC11d ago
1
–
3 days
1
Fri 16 Oct, 19:52 UTC12d ago
1
–
0.9 days
1
Wed 7 Oct, 15:55 UTC21d ago
1
–
9.2 days
0
Mon 5 Oct, 17:33 UTC23d ago
1
–
1.9 days
1
Mon 5 Oct, 11:04 UTC23d ago
1
–
0.3 days
0
Fri 2 Oct, 10:10 UTC26d ago
1
–
3 days
0
Thu 1 Oct, 17:58 UTCFW27d ago
1
–
0.7 days
1
Thu 1 Oct, 09:37 UTC27d ago
2
–
0.3 days
1
Mon 28 Sep, 17:04 UTC30d ago
1
–
2.7 days
1
Thu 24 Sep, 17:46 UTC34d ago
1
–
4 days
2
Wed 23 Sep, 16:33 UTC35d ago
2
–
1.1 days
2
Tue 22 Sep, 16:41 UTC36d ago
2
–
1 days
0
Tue 22 Sep, 10:34 UTC36d ago
2
–
0.3 days
2
Mon 21 Sep, 10:24 UTC37d ago
2
–
1 days
1
Sun 20 Sep, 16:31 UTC38d ago
2
–
0.7 days
1
Sat 19 Sep, 15:15 UTC39d ago
2
–
1.1 days
2
Fri 18 Sep, 07:26 UTC40d ago
2
–
1.3 days
1
Thu 17 Sep, 17:11 UTC41d ago
2
–
0.6 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by sm1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.38.72.114:28015.
How dependable is sm1, and is it online at the moment?
You cannot join now: sm1 is offline, last seen 8 days 5 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 16 September 2026.
Which Rust version is sm1 running?
You will find sm1 on Rust network protocol 2634 and build 166652, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does sm1 reset?
sm1 wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 8 days 5 hours.
What should you expect from wipe day on sm1?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does sm1 hold in the rankings?
Over the last seven days, sm1 has #13,080 for player hours, in the top 59% of all ranked servers.
What does the population on sm1 look like?
The last sighting of sm1 was 8 days 5 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on sm1?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags sm1 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does sm1 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count sm1 among them: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on sm1?
The name of sm1 gives no gather rate. With no change from the game default, groups take up to 8 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Getting in
How do you get onto sm1?
Enter client.connect 46.38.72.114:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^c,^e,^d,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.