Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US East] The Shack - World 1?
You'll see [US East] The Shack - World 1 listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 47.196.250.92:28015.
Is [US East] The Shack - World 1 up, and how steady is its uptime?
The server is down: [US East] The Shack - World 1 is offline now, with the last sighting 41 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 17 September 2026.
Which Rust version is [US East] The Shack - World 1 running?
The server [US East] The Shack - World 1 is on Rust network protocol 2633 and build 163794 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US East] The Shack - World 1 wipe its map?
The next wipe on [US East] The Shack - World 1 is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 50 days 7 hours. Its tags list a monthly wipe schedule.
Population
What position does [US East] The Shack - World 1 hold in the rankings?
Over the last seven days, [US East] The Shack - World 1 has #15,481 for player hours, in the top – of all ranked servers and #1,603 in North America.
How many players does [US East] The Shack - World 1 usually have?
The last sighting of [US East] The Shack - World 1 was 41 days 22 hours ago, and it is offline right now.
Tags
What is meant by the tags on [US East] The Shack - World 1?
gmsoftcore (Game mode): An easier ruleset, softcore; mp1000 (Max players): Its slot count is 1,000; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser are the tags [US East] The Shack - World 1 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US East] The Shack - World 1?
Rust Server Score lists that include [US East] The Shack - World 1: Best community servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
How is [US East] The Shack - World 1 set up, and what rules does it keep?
Nothing in the name of [US East] The Shack - World 1 states a gather rate. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US East] The Shack - World 1?
A procedural map, generated by the game, is what [US East] The Shack - World 1 runs.
Connecting
What is the way to join [US East] The Shack - World 1?
Enter client.connect 47.196.250.92:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2633,^y,^m,NA,^p,gmsoftcore,cs163794,ts4
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp1000
Max playersIts slot count is 1,000.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163794
BuildThe game build is 163794.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.