Working its way up from the back of the class: #16,527 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 743 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA, and #661 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US East] The Shack - World 1 based in?
You'll see [US East] The Shack - World 1 listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 47.196.251.215:28015.
How dependable is [US East] The Shack - World 1, and is it online at the moment?
You cannot join now: [US East] The Shack - World 1 is offline, last seen 33 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
What Rust version is [US East] The Shack - World 1 on?
You will find [US East] The Shack - World 1 on Rust network protocol 2633 and build 164530, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [US East] The Shack - World 1 wipe, and how often?
The next wipe on [US East] The Shack - World 1 is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 50 days 7 hours. Its tags list a monthly wipe schedule.
Player numbers
Where does [US East] The Shack - World 1 place in the wider field of Rust servers?
Over the last seven days, [US East] The Shack - World 1 has #16,527 for player hours, in the top 71% of all ranked servers and #1,678 in North America. In the quad group, it ranks #661.
Is [US East] The Shack - World 1 a busy server?
[US East] The Shack - World 1 is offline at the moment; the last time it was seen was 33 days 11 hours ago.
Tags
What is meant by the tags on [US East] The Shack - World 1?
You'll see [US East] The Shack - World 1 tagged with gmsoftcore (Game mode): An easier ruleset, softcore; mp1000 (Max players): Its slot count is 1,000; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US East] The Shack - World 1?
These Rust Server Score lists count [US East] The Shack - World 1 among them: Best community servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [US East] The Shack - World 1?
You will find no gather rate in the name of [US East] The Shack - World 1. The cap on group size is 4 players (quad). It runs softcore, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US East] The Shack - World 1?
The game generates the procedural map on [US East] The Shack - World 1 at size 4,096 with seed 20260908. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to [US East] The Shack - World 1?
To connect, start Rust, press F1, and type client.connect 47.196.251.215:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.rustalyzer.com/server/1502315607.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2633,^y,^m,NA,^p,gmsoftcore,cs164530,ts4
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp1000
Max playersIts slot count is 1,000.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).