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Every Rust server graded on real, live numbers. 40,217 players on the roll · 11,645 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 47.226.85.41:28015
Name of server

Why So Sus

RegisterAbsentOffline
RegionNA
Address47.226.85.41:28015
Last checked2d ago
vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 3 0% full
7-day average0peak –
Rank#15,411top 69% · #1545 in NA
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in wipe hold (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct9 Oct14 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:29 UTC2d ago – – running 0
Thu 8 Oct, 02:21 UTC20d ago 2 held half 18 days 2
Wed 7 Oct, 06:20 UTC20d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC21d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC27d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
NA · groups of 8+ · 5 on average
4 / 10
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
NA · no group limit · 2 on average
0 / 100
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets
NA · groups of 8+ · 4 on average
0 / 16
0 / 16
The Salt Mines (Official) Solo Only | 2x |
NA · groups of 8+ · 2x · monthly · 1 on average
3 / 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS
NA · groups of 100+ · 1e+09x · weekly · 31 on average
53 / 100

Quick answers

from the figures on this page

About the server

Where in the world is Why So Sus?

In North America, according to its own listing, sits Why So Sus, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 47.226.85.41:28015.

How dependable is Why So Sus, and is it online at the moment?

The server is down: Why So Sus is offline now, with the last sighting 2 days ago. It was up 1% of the time over the last 7 full days, 2 of 168 hours. The first sighting by Rust Server Score was on 25 September 2026.

On what Rust version does Why So Sus sit?

Rust network protocol 2635 and build 168909 on Windows is what Why So Sus runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does Why So Sus wipe, and how often?

There is no next wipe to predict on Why So Sus, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 2 days 1 hours have passed since this world was made.

What should you expect from wipe day on Why So Sus?

Recent wipes have peaked at 2 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

Where does Why So Sus place in the wider field of Rust servers?

In North America, Why So Sus is #1,545, and overall it is #15,411 on player hours over the last seven days, in the top 69% of all ranked servers.

Is Why So Sus a busy server?

Why So Sus is offline at the moment; the last time it was seen was 2 days ago. A seven-day average of 0 players applies here.

Lists and filters

How should you read the tags on Why So Sus?

You'll see Why So Sus tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): 3 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Why So Sus?

Rust Server Score lists that include Why So Sus: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which rules does Why So Sus enforce, and what are its settings?

Nothing in the name of Why So Sus states a gather rate. The group limit stays at the game's default of 8 players. You get combat training here, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Why So Sus uses?

The game generates a procedural map for Why So Sus.

How to join

What is the way to join Why So Sus?

Enter client.connect 47.226.85.41:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp3
Max players 3 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Gameplay

^d
Combat training You are given the loot; the point is aim and PvP practice.
^i
Battlefield PvP runs fast here, with kits and boosted rates.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.