Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 846 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 13:46 UTC26d ago
0
–
running
0
Thu 1 Oct, 07:18 UTC26d ago
0
–
0.3 days
0
Wed 30 Sep, 23:13 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 17:00 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 09:23 UTC27d ago
0
–
0.3 days
0
Tue 29 Sep, 23:21 UTC28d ago
0
–
0.4 days
0
Tue 29 Sep, 14:26 UTC28d ago
0
–
0.4 days
0
Tue 29 Sep, 08:14 UTC28d ago
0
–
0.3 days
0
Tue 29 Sep, 01:13 UTC29d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - EU Long Preview Server (Map #5) sit?
You won't find a region tag on Rustoria.co - EU Long Preview Server (Map #5), but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 49.13.8.6:28010.
Is Rustoria.co - EU Long Preview Server (Map #5) up, and how steady is its uptime?
The server is down: Rustoria.co - EU Long Preview Server (Map #5) is offline now, with the last sighting 26 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 27 September 2026.
Which Rust version is Rustoria.co - EU Long Preview Server (Map #5) running?
The server Rustoria.co - EU Long Preview Server (Map #5) is on Rust network protocol 2634 and build 166493 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Rustoria.co - EU Long Preview Server (Map #5) wipe, and how often?
No next wipe can be predicted for Rustoria.co - EU Long Preview Server (Map #5), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 14 hours have passed since this world was made.
What happens on Rustoria.co - EU Long Preview Server (Map #5) when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does Rustoria.co - EU Long Preview Server (Map #5) place in the wider field of Rust servers?
Over the last seven days, Rustoria.co - EU Long Preview Server (Map #5) has #16,084 for player hours, in the top 69% of all ranked servers.
Is Rustoria.co - EU Long Preview Server (Map #5) a busy server?
The last sighting of Rustoria.co - EU Long Preview Server (Map #5) was 26 days 10 hours ago, and it is offline right now.
Tags
What is meant by the tags on Rustoria.co - EU Long Preview Server (Map #5)?
You'll see Rustoria.co - EU Long Preview Server (Map #5) tagged with gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166493 (Build): This runs on build 166493; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Bases can be designed and practised here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustoria.co - EU Long Preview Server (Map #5)?
Rust Server Score lists that include Rustoria.co - EU Long Preview Server (Map #5): European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
How is Rustoria.co - EU Long Preview Server (Map #5) set up, and what rules does it keep?
You will find no gather rate in the name of Rustoria.co - EU Long Preview Server (Map #5). The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - EU Long Preview Server (Map #5) uses?
Rustoria.co - EU Long Preview Server (Map #5) runs a game-generated procedural map at size 4,750, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto Rustoria.co - EU Long Preview Server (Map #5)?
Enter client.connect 49.13.8.6:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166493
BuildThis runs on build 166493.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverBases can be designed and practised here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).