Working its way up from the back of the class: #12,092 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 5,545 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Thu 8 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 13:59 UTC20d ago
3
–
running
1
Wed 7 Oct, 11:04 UTC21d ago
4
–
1.1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA sit?
You'll find no region listed by [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 5.10.249.20:28015.
How dependable is [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA, and is it online at the moment?
The server is down: [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA is offline now, with the last sighting 20 days 5 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 7 October 2026.
On what Rust version does [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA sit?
The server [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA is on Rust network protocol 2634 and build 166652 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA reset?
There are too few wipes on record for [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 20 days 9 hours.
What happens on [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA when wipe day arrives?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 4 hours after it began.
Player count
What position does [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA hold in the rankings?
In the top 55% of all ranked servers, [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA sits at #12,092 for player hours over the last seven days.
Is [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA a busy server?
It has been 20 days 5 hours since [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA?
The game's browser takes its cue from the tags [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^j (Battle royale): Fight as the zone closes, looting as you go; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA enforce, and what are its settings?
You will find no gather rate in the name of [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA. The default of 8 players applies as the group cap. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA uses?
The game generates the procedural map on [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA at size 5,000 with seed 1707587967. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to [IRAN] QP RUST | BedWars | AimTrain | Creative | Arena | FFA?
To connect, start Rust, press F1, and type client.connect 5.10.249.20:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^c,^e,^d,^j,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^j
Battle royaleFight as the zone closes, looting as you go.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).