Skip to the page
Every Rust server graded on real, live numbers. 81,598 players on the roll · 11,780 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 5.22.222.240:28015
Name of server

Build Isles — Private Creative Server

RegisterAbsentOffline
Region–
Address5.22.222.240:28015
Last checked2d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 8 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:12 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
181 / 999
45 / 999
64 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
35 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
40 / 100

Quick answers

from the figures on this page

Server facts

In what location does Build Isles — Private Creative Server sit?

No region is published for Build Isles — Private Creative Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 5.22.222.240:28015.

How dependable is Build Isles — Private Creative Server, and is it online at the moment?

At this moment, Build Isles — Private Creative Server is offline; the last time it was seen was 2 days 21 hours ago. For the last 2 full days, it was up 0 of 48 hours, or 0% of the time. On 25 October 2026, Rust Server Score saw it for the first time.

On what Rust version does Build Isles — Private Creative Server sit?

Rust network protocol 2635 and build 168909 on Linux is what Build Isles — Private Creative Server runs. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does Build Isles — Private Creative Server wipe its map?

Build Isles — Private Creative Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 21 hours.

What happens on Build Isles — Private Creative Server when wipe day arrives?

Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

What position does Build Isles — Private Creative Server hold in the rankings?

In the top 69% of all ranked servers, Build Isles — Private Creative Server sits at #15,432 for player hours over the last seven days.

What does the population on Build Isles — Private Creative Server look like?

It has been 2 days 21 hours since Build Isles — Private Creative Server was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What do Build Isles — Private Creative Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): Its slot count is 8; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Build Isles — Private Creative Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Build Isles — Private Creative Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Build Isles — Private Creative Server: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

What settings and rules apply on Build Isles — Private Creative Server?

The name of Build Isles — Private Creative Server gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.

Build Isles — Private Creative Server runs which map?

A procedural map, generated by the game, is what Build Isles — Private Creative Server runs.

Connecting

How do you get onto Build Isles — Private Creative Server?

Enter client.connect 5.22.222.240:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players Its slot count is 8.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.