On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#15,240top 69% · #2572 in EU
Last wipe20d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,240 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 323 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.
The force wipe · high confidence
usual gap4.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2
Coming wipes
8d 19hThu 5 Nov, 19:00 UTCFW
36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 7 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 20:04 UTC20d ago
2
–
running
0
Thu 1 Oct, 18:14 UTCFW26d ago
2
✓ held half
6.1 days
0
Thu 24 Sep, 00:54 UTC33d ago
5
halved by day 3
7.7 days
1
Sun 20 Sep, 14:40 UTC37d ago
5
halved by day 1
3.4 days
5
Fri 18 Sep, 10:11 UTC39d ago
6
✓ held half
2.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |?
In Europe, according to its own listing, sits [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 5.9.28.5:28025 is the address to use.
How dependable is [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |, and is it online at the moment?
Right now, [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | is online. The uptime it reports puts the last restart at about 2 days 9 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | smooth to play on?
The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 144,705 entities. Up to 4,511 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | on?
Rust network protocol 2635 and build 168909 on Linux is what [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | wipe, and how often?
[EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 20 days 3 hours. Its tags record that it wipes monthly.
What happens on [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | when wipe day arrives?
The average peak on its recent wipes was 3 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | sit among Rust servers?
In Europe, [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | is #2,572, and overall it is #15,240 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | usually have?
[EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |?
These Rust Server Score lists count [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |?
The name of [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
[EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | runs which map?
The game generates the procedural map on [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles | at size 5,000 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [EU] SimplePVE | Clean UI | True PvE | Balanced AI & Vehicles |?
Enter client.connect 5.9.28.5:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).