Working its way up from the back of the class: #15,359 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 618 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap18.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7
The first 48 hours of its last wipes
Thu 8 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 08:21 UTC20d ago
0
–
running
0
Sat 19 Sep, 20:19 UTC39d ago
2
halved by day 7
18.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP based in?
You'll find no region listed by Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 50.115.8.230:28015.
Is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP up, and how steady is its uptime?
The server is down: Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is offline now, with the last sighting 15 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 19 September 2026.
What Rust version is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP on?
Rust network protocol 2634 and build 167781 on Linux is what Straight of Hormuz - Solo-Duo-Trio - 2x - PVP runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP reset?
Straight of Hormuz - Solo-Duo-Trio - 2x - PVP has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 20 days 20 hours have passed since this world was made.
What should you expect from wipe day on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 7 is when it sank below half in the wipes that did not hold.
Player numbers
What position does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP hold in the rankings?
Over the last seven days, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP has #15,359 for player hours, in the top 71% of all ranked servers.
Is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP a busy server?
Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is offline at the moment; the last time it was seen was 15 days 16 hours ago.
Tags
What is meant by the tags on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
You'll see Straight of Hormuz - Solo-Duo-Trio - 2x - PVP tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
Rust Server Score lists that include Straight of Hormuz - Solo-Duo-Trio - 2x - PVP: 2x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
What settings and rules apply on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
The name of Straight of Hormuz - Solo-Duo-Trio - 2x - PVP points to a 2x gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Straight of Hormuz - Solo-Duo-Trio - 2x - PVP runs which map?
Straight of Hormuz - Solo-Duo-Trio - 2x - PVP runs a game-generated procedural map at size 4,500, seed 1403708994. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
Enter client.connect 50.115.8.230:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).