On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 5
Rank#3,277top 15% · #86 in OC
Last wipe5h agoweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,277 on player hours.
Uptimehours on the list, last 48
90/ 100
A
Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours
20/ 100
F
Needs to work on its frame rate: 12 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 193 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 40% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap4.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
13d 18hThu 12 Nov, 07:50 UTC
20d 18hThu 19 Nov, 07:50 UTC
27d 18hThu 26 Nov, 07:50 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
41d 18hThu 10 Dec, 07:50 UTC
The first 48 hours of its last wipes
Thu 22 OctSun 18 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 07:50 UTC5h ago
–
–
running
0
Thu 22 Oct, 17:02 UTC6d ago
4
–
–
0
Sun 18 Oct, 01:27 UTC11d ago
5
✓ held half
4.6 days
1
Fri 16 Oct, 10:38 UTC13d ago
4
–
1.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see AU Hapis Island listed in Oceania, tagged OC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.161.198.94:28020.
How reliable is AU Hapis Island, and is it up?
The server is down: AU Hapis Island is offline now, with the last sighting 4 hours ago. According to its reported uptime, the last restart was about 11 minutes ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 16 October 2026.
How well does AU Hapis Island run?
The average over the last 48 hours was 12 server fps, and it never went below 5. At its peak, it held 84,329 entities, including buildings, deployables and all else in the world. Up to 2,144 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is AU Hapis Island on?
Rust network protocol 2635 and build 168909 on Linux is what AU Hapis Island runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does AU Hapis Island wipe its map?
Its tag sets the prediction, as the record holds too few of AU Hapis Island's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 5 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on AU Hapis Island when wipe day arrives?
The average peak on its recent wipes was 4 players. 12 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 5.
Player numbers
Where does AU Hapis Island sit among Rust servers?
Over the last seven days, AU Hapis Island has #3,277 for player hours, in the top 15% of all ranked servers and #86 in Oceania.
Is AU Hapis Island a busy server?
AU Hapis Island is offline at the moment; the last time it was seen was 4 hours ago. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.
Tags and filters
What do AU Hapis Island's tags stand for?
The game's browser takes its cue from the tags AU Hapis Island has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): The server browser lists it under Oceania. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show AU Hapis Island?
Rust Server Score lists that include AU Hapis Island: Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on AU Hapis Island?
You will find no gather rate in the name of AU Hapis Island. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
AU Hapis Island runs which map?
AU Hapis Island runs a game-generated procedural map at size 4,096, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How should you connect to AU Hapis Island?
Enter client.connect 51.161.198.94:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,OC,gmrust,cs168909,^q,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).