On the class lists: A (90), with population over 48 hours and no performance mark.
Players now4/ 508% full
7-day average52peak 220
Rank#325top 1% · #9 in OC
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
100/ 100
A+
A full classroom nearly all week: 52 of 50 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #325 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
65/ 100
C+
Climbing fast: up 95 places this week.
A good term.
Strongest in population (A+); performance is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers, top 4% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···WWWW
WWWWWWW
WWWWWWW
W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 22:01 UTC19h ago
–
–
–
1
Sun 25 Oct, 22:01 UTC1d ago
–
–
–
4
Sat 24 Oct, 22:01 UTC2d ago
–
–
–
9
Fri 23 Oct, 22:01 UTC3d ago
–
–
–
4
Thu 22 Oct, 22:01 UTC4d ago
–
–
–
8
Wed 21 Oct, 22:01 UTC5d ago
–
–
–
4
Tue 20 Oct, 22:01 UTC6d ago
–
–
–
2
Mon 19 Oct, 22:01 UTC7d ago
–
–
–
6
Sun 18 Oct, 22:01 UTC8d ago
–
–
–
4
Sat 17 Oct, 22:01 UTC9d ago
–
–
–
0
Fri 16 Oct, 22:01 UTC10d ago
–
–
–
7
Thu 15 Oct, 22:01 UTC11d ago
–
–
–
4
Wed 14 Oct, 22:01 UTC12d ago
–
–
–
3
Wed 14 Oct, 21:05 UTC12d ago
–
–
–
1
Tue 13 Oct, 22:01 UTC13d ago
–
–
–
1
Mon 12 Oct, 22:01 UTC14d ago
–
–
–
1
Sun 11 Oct, 22:01 UTC15d ago
–
–
–
3
Sat 10 Oct, 22:01 UTC16d ago
–
–
–
6
Fri 9 Oct, 22:01 UTC17d ago
–
–
–
25
Thu 8 Oct, 22:01 UTC18d ago
–
–
–
6
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?
In Oceania, according to its own listing, sits AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, with the OC tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.161.219.251:28010 is the address to use.
How dependable is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, and is it online at the moment?
Right now, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is online. According to its reported uptime, the last restart was about 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?
It never fell below 6 server fps in the last 48 hours, averaging 29. At its peak, it held 8,040 entities, including buildings, deployables and all else in the world. At its highest, it used 3,659 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis on?
Rust network protocol 2635 and build 168909 on Linux is what AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis wipe, and how often?
None of the resets on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis place in the wider field of Rust servers?
Over the last seven days, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis has #325 for player hours, in the top 1% of all ranked servers and #9 in Oceania.
How many players does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis usually have?
AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is showing 4 players right now, with 50 slots in total. Averaging 52 players over seven days, it peaked at 220. The busiest time in the last 48 hours was 03:00 UTC, with an average of 162 players.
Lists and filters
What is meant by the tags on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?
You'll see AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?
The same operator most likely runs AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis and the 2 other servers we track that also publish a hellis.gg hostname.
Which lists and filters on Rust Server Score show AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?
Rust Server Score lists that include AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: Oceania Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 50+ on average.
Server rules
Which rules does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis enforce, and what are its settings?
You will find no gather rate in the name of AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. The default of 8 players applies as the group cap. It runs combat training, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs which map?
The game generates the procedural map on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis at size 6,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?
Enter client.connect 51.161.219.251:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/chQQmVKGCu.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^d,OC,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in population (A+); performance is the one to work on (D).