Holds a respectable place: #2,919 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
1/ 100
F
Lost ground: down 2,833 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (A−); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 38% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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WWWWWWW
WWWFWWW
W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak248players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctSun 4 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 247, 13 hours in, with 24 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 04:00 UTC22d ago
247+24 queue
–
running
7
Sun 4 Oct, 04:01 UTC23d ago
248+34 queue
–
1 days
12
Sat 3 Oct, 04:01 UTC24d ago
248+34 queue
–
1 days
9
Fri 2 Oct, 04:00 UTC25d ago
320+23 queue
–
1 days
1
Thu 1 Oct, 18:06 UTCFW26d ago
464+23 queue
–
0.4 days
341
Thu 1 Oct, 04:00 UTC26d ago
595+462 queue
–
0.6 days
9
Wed 30 Sep, 04:00 UTC27d ago
595+462 queue
–
1 days
4
Tue 29 Sep, 16:02 UTC28d ago
734+345 queue
–
0.5 days
696
Tue 29 Sep, 04:00 UTC28d ago
734+152 queue
–
0.5 days
6
Mon 28 Sep, 04:00 UTC29d ago
734+120 queue
–
1 days
4
Sun 27 Sep, 04:00 UTC30d ago
814+50 queue
–
1 days
18
Sat 26 Sep, 04:00 UTC31d ago
814+1 queue
–
1 days
11
Fri 25 Sep, 04:00 UTC32d ago
676+71 queue
–
1 days
3
Thu 24 Sep, 21:39 UTC32d ago
676+71 queue
–
0.3 days
214
Wed 23 Sep, 17:11 UTC34d ago
1,054+119 queue
–
1.2 days
943
Wed 23 Sep, 04:01 UTC34d ago
1,054+119 queue
–
0.5 days
12
Tue 22 Sep, 04:00 UTC35d ago
1,001+50 queue
–
1 days
3
Mon 21 Sep, 04:00 UTC36d ago
974+81 queue
–
1 days
2
Sun 20 Sep, 04:00 UTC37d ago
967+81 queue
–
1 days
33
Sat 19 Sep, 04:00 UTC38d ago
819+3 queue
–
1 days
46
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
You'll see EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 168.100.161.166:28019.
How reliable is EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis, and is it up?
You cannot join now: EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis is offline, last seen 21 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis on?
Rust network protocol 2634 and build 166652 on Linux is what EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis wipe, and how often?
There is no next wipe to predict on EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 22 days 14 hours have passed since this world was made.
What should you expect from wipe day on EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
The average peak on its recent wipes was 248 players. The latest wipe peaked 13 hours in, with 24 more players queued at that point.
Population
Where does EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis sit among Rust servers?
Over the last seven days, EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis has #2,919 for player hours, in the top 13% of all ranked servers and #1,079 in Europe.
What does the population on EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis look like?
The last sighting of EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis was 21 days 23 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
You'll see EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
2 other servers we track also use a hellis.gg hostname, so they and EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis most likely share an operator.
Which Rust Server Score filters and lists feature EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
Rust Server Score lists that include EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200.
Server rules
How is EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis set up, and what rules does it keep?
The name of EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis gives no gather rate. With no change from the game default, groups take up to 8 players. You get combat training here, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis runs which map?
EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join EU 2 | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
Enter client.connect 168.100.161.166:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/chQQmVKGCu.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2634,^z,^y,^d,EU,gmrust,cs166652,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max playersThe server holds 250 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A−); momentum is the one to work on (F).