Working its way up from the back of the class: #15,993 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 842 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 3
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctSun 20 SepWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:09 UTCFW27d ago
0
–
running
0
Sun 20 Sep, 07:58 UTC39d ago
6
halved by day 3
11.4 days
5
Wed 16 Sep, 15:03 UTC42d ago
8
✓ held half
3.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The OC tag on UNCS R US puts it in Oceania. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.161.219.251:28030.
Is UNCS R US up, and how steady is its uptime?
You cannot join now: UNCS R US is offline, last seen 26 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 16 September 2026.
Which Rust version is UNCS R US running?
You will find UNCS R US on Rust network protocol 2634 and build 166494, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does UNCS R US wipe, and how often?
Once a month, UNCS R US wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 16 hours. Its tags list a monthly wipe schedule.
What happens on UNCS R US when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Population
Where does UNCS R US place in the wider field of Rust servers?
In Oceania, UNCS R US is #194, and overall it is #15,993 on player hours over the last seven days, in the top 70% of all ranked servers.
How many players does UNCS R US usually have?
UNCS R US is offline at the moment; the last time it was seen was 26 days 1 hours ago.
Tags and filters
How should you read the tags on UNCS R US?
You'll see UNCS R US tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts16 (Group limit): Teams cap out at 16; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature UNCS R US?
Rust Server Score lists that include UNCS R US: Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on UNCS R US?
The name of UNCS R US gives no gather rate. A group here can reach 16 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
UNCS R US runs which map?
UNCS R US runs a game-generated procedural map at size 3,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto UNCS R US?
Enter client.connect 51.161.219.251:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,OC,gmrust,cs166494,ts16,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts16
Group limitTeams cap out at 16.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).