On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average3peak 14
Rank#1,815top 8% · #705 in EU
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,815 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 66 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 219 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
wipe-day peak23players, last three wipes
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 16:15 UTC27d ago
23
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on [HUN] RustHaven [PVE] puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.195.74.63:28080.
How dependable is [HUN] RustHaven [PVE], and is it online at the moment?
You can join now: [HUN] RustHaven [PVE] is online. About 21 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [HUN] RustHaven [PVE] run?
The average over the last 48 hours was 66 server fps, and it never went below 44. At its peak, it held 162,814 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,672 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [HUN] RustHaven [PVE] on?
The server [HUN] RustHaven [PVE] is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [HUN] RustHaven [PVE] wipe, and how often?
[HUN] RustHaven [PVE] wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 10 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on [HUN] RustHaven [PVE] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 23 players. 25 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does [HUN] RustHaven [PVE] hold in the rankings?
Over the last seven days, [HUN] RustHaven [PVE] has #1,815 for player hours, in the top 8% of all ranked servers and #705 in Europe.
What does the population on [HUN] RustHaven [PVE] look like?
Right now, 0 players are on [HUN] RustHaven [PVE], which has 50 slots. It peaked at 14 and averaged 3 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 7 players.
Lists and filters
How should you read the tags on [HUN] RustHaven [PVE]?
You'll see [HUN] RustHaven [PVE] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [HUN] RustHaven [PVE]?
These Rust Server Score lists count [HUN] RustHaven [PVE] among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [HUN] RustHaven [PVE]?
You will find no gather rate in the name of [HUN] RustHaven [PVE]. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
[HUN] RustHaven [PVE] runs which map?
The game generates the procedural map on [HUN] RustHaven [PVE] at size 4,250 with seed 481981. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join [HUN] RustHaven [PVE]?
Enter client.connect 51.195.74.63:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rusthaven.hu.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).