On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#8,067top 36% · #2098 in EU
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,067 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 140 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 5,399 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap8.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 11 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 08:33 UTC18d ago
1
–
running
0
Fri 2 Oct, 15:29 UTC27d ago
1
✓ held half
8.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
The EU tag on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.195.88.143:20560.
How dependable is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK], and is it online at the moment?
You can join now: AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is online. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] smooth to play on?
It never fell below 113 server fps in the last 48 hours, averaging 140. Up to 25,942 entities were in the world, covering buildings, deployables and the rest. Up to 2,269 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] sit?
The server AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] wipe, and how often?
The record holds too few of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 18 days 13 hours.
What should you expect from wipe day on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
What position does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hold in the rankings?
Over the last seven days, AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] has #8,067 for player hours, in the top 36% of all ranked servers and #2,098 in Europe.
How many players does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] usually have?
AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is showing 0 players right now, with 200 slots in total. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 10:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
The game's browser takes its cue from the tags AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
A alkad.online hostname is published by AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] and by 9 other tracked servers, which suggests one operator.
Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] enforce, and what are its settings?
You will find no gather rate in the name of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. The group limit stays at the game's default of 8 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] uses?
AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] runs a game-generated procedural map at size 4,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
Enter client.connect 51.195.88.143:20560 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^e,^d,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).