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Every Rust server graded on real, live numbers. 38,895 players on the roll · 11,615 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.38.152.25:2364
Name of server

CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP

RegisterPresentOnline
Region–
Address51.38.152.25:2364
Last checked9m ago
1e+06x moddedoxide
Launch Rust and join Website
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: D (52), with population over 48 hours and no performance mark.

Players now 0/ 150 0% full
7-day average0peak 2
Rank#6,437top 29%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours 71/ 100 Holds a respectable place: #6,437 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 43/ 100 Slipped a little: down 933 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:01 UTC5d ago 2 – running 1
Wed 21 Oct, 11:32 UTC7d ago 2 held half 2.1 days 1
Fri 2 Oct, 14:32 UTC26d ago 3 halved by day 5 18.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++
EU · groups of 8+ · 1e+06x · weekly · 10 on average
10 / 200
#1 DARKNESS X1000000 | BATTLEFIELD | PVP | KITS | TP | WP22.10
EU · groups of 50+ · 1e+06x · weekly · 4 on average
0 / 200
RustedWorld AU LAST DAY OF WIPE EVENT|Spawn AK Kit|1000000x|PVP
OC · groups of 8+ · 1e+06x · weekly · 2 on average
2 / 100
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS
EU · groups of 16+ · 1e+06x · 2 on average
0 / 150
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|
NA · groups of 35+ · 1e+07x · weekly · 138 on average
119 / 200
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS
EU · groups of 100+ · 1000x · weekly · 61 on average
68 / 80

Quick answers

from the figures on this page

Server facts

Where in the world is CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP?

CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.38.152.25:2364.

Is CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP up, and how steady is its uptime?

Right now, CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP is online. About 3 days 11 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

How well does CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP run?

It never fell below 180 server fps in the last 48 hours, averaging 236. At its peak, it held 26,026 entities, including buildings, deployables and all else in the world. At its highest, it used 2,540 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP on?

Rust network protocol 2635 and build 168909 on Linux is what CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP reset?

CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 5 days 17 hours.

What happens on CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 5.

Player numbers

Where does CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP place in the wider field of Rust servers?

Over the last seven days, CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP has #6,437 for player hours, in the top 29% of all ranked servers.

How many players does CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP usually have?

CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP is showing 0 players right now, with 150 slots in total. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.

Lists and filters

What do CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP's tags stand for?

You'll see CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts99 (Group limit): A team can hold 99 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP appear in the Rust Server Score lists and filters?

These Rust Server Score lists count CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: More than 10x.

Server rules

How is CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP set up, and what rules does it keep?

CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP sets gather at 1e+06x, as its name suggests. The limit for a group is 99 players. You get battlefield here, high rates and kits, for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP?

A procedural map of size 2,200 and seed 314, generated by the game, is what CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto CYBR.TO Fun Battlefield x1000000 | Loadouts | AimTrain | PVP?

To connect, start Rust, press F1, and type client.connect 51.38.152.25:2364. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://cybr.to.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^i,gmrust,cs168909,ts99,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp150
Max players The server holds 150 slots.
ts99
Group limit A team can hold 99 players at most.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Gameplay

^i
Battlefield High rates and kits keep the PvP fast.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.