On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now8/ 6013% full
7-day average2peak 12
Rank#2,012top 9%
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 60 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,012 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 131 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 293 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
8d 21hThu 5 Nov, 19:00 UTCFW
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW26d ago
10
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases based in?
With region code fra, [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases has no region tag but a name that points to Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.75.240.3:28015.
How reliable is [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases, and is it up?
You can join now: [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases is online. According to its reported uptime, the last restart was about 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
It averaged 131 server fps over the last 48 hours, with a low of 92. Up to 160,236 entities were in the world, covering buildings, deployables and the rest. Up to 5,151 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases sit?
The server [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases wipe, and how often?
The force wipe each month is the only wipe [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 26 days 3 hours. The tags show a monthly wipe schedule.
What happens on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases when wipe day arrives?
The average peak on its recent wipes was 10 players. Peak numbers came 23 hours into the latest wipe.
Player numbers
Where does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases place in the wider field of Rust servers?
Over the last seven days, [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases has #2,012 for player hours, in the top 9% of all ranked servers.
What does the population on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases look like?
Right now, 8 players are on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases, which has 60 slots. Averaging 2 players over seven days, it peaked at 12. The highest average in the last 48 hours came at 19:00 UTC, with 6 players.
Tags and filters
What is meant by the tags on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases?
The game's browser takes its cue from the tags [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases has set: gmrust (Game mode): Rust survival, played by the standard rules; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rfra (Region code): Region code: fra; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases?
Nothing in the name of [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases uses?
The game generates the procedural map on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases at size 4,250 with seed 1760108465. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: discord.heatline.gg.
How to join
What is the way to join [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases?
To connect, start Rust, press F1, and type client.connect 51.75.240.3:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://heatline.gg.
Server tags
what each one means
Published asmp60,ptrak,$rfra,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rfra
Region codeRegion code: fra.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).