On the class lists: D (48), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average2peak 11
Rank#2,135top 10% · #199 in EA
Last wipe11h agoweekly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,135 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 252 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 37% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 4
Coming wipes
6d 15hThu 5 Nov, 19:00 UTCFW
13d 12hThu 12 Nov, 16:10 UTC
20d 12hThu 19 Nov, 16:10 UTC
27d 12hThu 26 Nov, 16:10 UTC
34d 15hThu 3 Dec, 19:00 UTCFW
41d 12hThu 10 Dec, 16:10 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 16:10 UTC11h ago
–
–
running
1
Thu 22 Oct, 16:08 UTC7d ago
11
halved by day 4
7 days
2
Thu 15 Oct, 16:08 UTC14d ago
7
halved by day 4
7 days
1
Thu 8 Oct, 16:19 UTC21d ago
14
halved by day 2
7 days
0
Thu 1 Oct, 18:19 UTCFW28d ago
15
halved by day 4
6.9 days
0
Thu 24 Sep, 16:08 UTC35d ago
19
halved by day 4
7.1 days
4
Thu 17 Sep, 16:09 UTC42d ago
12
✓ held half
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [SEA] Malaysia Rust | Friday Weekly?
You'll see [SEA] Malaysia Rust | Friday Weekly listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.79.163.230:60400.
How dependable is [SEA] Malaysia Rust | Friday Weekly, and is it online at the moment?
You can join now: [SEA] Malaysia Rust | Friday Weekly is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [SEA] Malaysia Rust | Friday Weekly perform well?
The average over the last 48 hours was 73 server fps, and it never went below 58. At its peak, it held 105,384 entities, including buildings, deployables and all else in the world. At its highest, it used 5,694 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [SEA] Malaysia Rust | Friday Weekly running?
Rust network protocol 2635 and build 168909 on Linux is what [SEA] Malaysia Rust | Friday Weekly runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [SEA] Malaysia Rust | Friday Weekly reset?
Its wipe pattern: [SEA] Malaysia Rust | Friday Weekly wipes every Thursday at 16:10 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 11 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on [SEA] Malaysia Rust | Friday Weekly when wipe day arrives?
The average peak on its recent wipes was 11 players. The crowd on the latest wipe was largest 21 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
Where does [SEA] Malaysia Rust | Friday Weekly place in the wider field of Rust servers?
Over the last seven days, [SEA] Malaysia Rust | Friday Weekly has #2,135 for player hours, in the top 10% of all ranked servers and #199 in Asia.
How many players does [SEA] Malaysia Rust | Friday Weekly usually have?
[SEA] Malaysia Rust | Friday Weekly is showing 3 players right now, with 100 slots in total. Averaging 2 players over seven days, it peaked at 11. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 4 players.
Lists and filters
How should you read the tags on [SEA] Malaysia Rust | Friday Weekly?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia are the tags [SEA] Malaysia Rust | Friday Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [SEA] Malaysia Rust | Friday Weekly?
Rust Server Score lists that include [SEA] Malaysia Rust | Friday Weekly: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Rules and settings
How is [SEA] Malaysia Rust | Friday Weekly set up, and what rules does it keep?
The name of [SEA] Malaysia Rust | Friday Weekly gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [SEA] Malaysia Rust | Friday Weekly uses?
A procedural map of size 4,250 and seed 1926677385, generated by the game, is what [SEA] Malaysia Rust | Friday Weekly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [SEA] Malaysia Rust | Friday Weekly?
Enter client.connect 51.79.163.230:60400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).