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Every Rust server graded on real, live numbers. 44,366 players on the roll · 11,668 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 51.79.163.230:60400
Name of server

[SEA] Malaysia Rust | Friday Weekly

RegisterPresentOnline
RegionEA
Address51.79.163.230:60400
Last checked10m ago
weekly wipes vanillaoxide
Launch Rust and join Website
Overall grade

Getting there

57 out of 100, the average of 6 subjects

On the class lists: D (48), with population over 48 hours and no performance mark.

Players now 3/ 100 3% full
7-day average2peak 11
Rank#2,135top 10% · #199 in EA
Last wipe11h agoweekly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours 90/ 100 Well up the rankings: #2,135 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 56/ 100 Moving up: up 252 places this week.

A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0246804:0013:0023:0007:0016:0001:00Wiped Thu 29 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510004:0013:0023:0007:0016:0001:00Wiped Thu 29 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 10% of all ranked servers, top 37% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  • 6d 15hThu 5 Nov, 19:00 UTCFW
  • 13d 12hThu 12 Nov, 16:10 UTC
  • 20d 12hThu 19 Nov, 16:10 UTC
  • 27d 12hThu 26 Nov, 16:10 UTC
  • 34d 15hThu 3 Dec, 19:00 UTCFW
  • 41d 12hThu 10 Dec, 16:10 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:10 UTC11h ago – – running 1
Thu 22 Oct, 16:08 UTC7d ago 11 halved by day 4 7 days 2
Thu 15 Oct, 16:08 UTC14d ago 7 halved by day 4 7 days 1
Thu 8 Oct, 16:19 UTC21d ago 14 halved by day 2 7 days 0
Thu 1 Oct, 18:19 UTC FW28d ago 15 halved by day 4 6.9 days 0
Thu 24 Sep, 16:08 UTC35d ago 19 halved by day 4 7.1 days 4
Thu 17 Sep, 16:09 UTC42d ago 12 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 180 on average
147 / 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
3 / 550
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 79 on average
56 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 54 on average
2 / 200
[ASIA] Siam Rust | Vanilla | Weekly
EA · groups of 8+ · weekly · 37 on average
44 / 150
『小世界』10.28号新开/多人/萌新入门服
EA · groups of 30+ · weekly · 30 on average
2 / 200

Quick answers

from the figures on this page

About the server

Where in the world is [SEA] Malaysia Rust | Friday Weekly?

You'll see [SEA] Malaysia Rust | Friday Weekly listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.79.163.230:60400.

How dependable is [SEA] Malaysia Rust | Friday Weekly, and is it online at the moment?

You can join now: [SEA] Malaysia Rust | Friday Weekly is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does [SEA] Malaysia Rust | Friday Weekly perform well?

The average over the last 48 hours was 73 server fps, and it never went below 58. At its peak, it held 105,384 entities, including buildings, deployables and all else in the world. At its highest, it used 5,694 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is [SEA] Malaysia Rust | Friday Weekly running?

Rust network protocol 2635 and build 168909 on Linux is what [SEA] Malaysia Rust | Friday Weekly runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does [SEA] Malaysia Rust | Friday Weekly reset?

Its wipe pattern: [SEA] Malaysia Rust | Friday Weekly wipes every Thursday at 16:10 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 11 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.

What happens on [SEA] Malaysia Rust | Friday Weekly when wipe day arrives?

The average peak on its recent wipes was 11 players. The crowd on the latest wipe was largest 21 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 4.

Population

Where does [SEA] Malaysia Rust | Friday Weekly place in the wider field of Rust servers?

Over the last seven days, [SEA] Malaysia Rust | Friday Weekly has #2,135 for player hours, in the top 10% of all ranked servers and #199 in Asia.

How many players does [SEA] Malaysia Rust | Friday Weekly usually have?

[SEA] Malaysia Rust | Friday Weekly is showing 3 players right now, with 100 slots in total. Averaging 2 players over seven days, it peaked at 11. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 4 players.

Lists and filters

How should you read the tags on [SEA] Malaysia Rust | Friday Weekly?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia are the tags [SEA] Malaysia Rust | Friday Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show [SEA] Malaysia Rust | Friday Weekly?

Rust Server Score lists that include [SEA] Malaysia Rust | Friday Weekly: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Rules and settings

How is [SEA] Malaysia Rust | Friday Weekly set up, and what rules does it keep?

The name of [SEA] Malaysia Rust | Friday Weekly gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [SEA] Malaysia Rust | Friday Weekly uses?

A procedural map of size 4,250 and seed 1926677385, generated by the game, is what [SEA] Malaysia Rust | Friday Weekly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How do you get onto [SEA] Malaysia Rust | Friday Weekly?

Enter client.connect 51.79.163.230:60400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Its slot count is 100.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly Wipes come once a week.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.