On the class lists: D (53), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 7
Rank#3,447top 15% · #302 in EA
Last wipe6d agoweekly schedule
Next wipe23hFri 30 Oct, 15:32 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,447 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 191 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 555 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 56% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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···F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 15:32 UTC, in 23h.
Every 7 days 1 hours · medium confidence
usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 2
Coming wipes
23hFri 30 Oct, 15:32 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
8d 1hFri 6 Nov, 17:02 UTC
15d 2hFri 13 Nov, 18:31 UTC
22d 4hFri 20 Nov, 20:01 UTC
29d 5hFri 27 Nov, 21:30 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
36d 7hFri 4 Dec, 23:00 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:03 UTC6d ago
7
–
running
0
Fri 16 Oct, 14:54 UTC13d ago
5
halved by day 5
7 days
0
Fri 9 Oct, 13:25 UTC20d ago
6
halved by day 2
7.1 days
0
Thu 1 Oct, 23:22 UTCFW27d ago
3
halved by day 2
7.6 days
1
Sat 26 Sep, 12:57 UTC33d ago
4
✓ held half
5.4 days
0
Sun 20 Sep, 04:45 UTC39d ago
4
✓ held half
6.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [SEA] Malaysian Rust Community?
The EA tag on [SEA] Malaysian Rust Community puts it in Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.79.181.190:10000.
How reliable is [SEA] Malaysian Rust Community, and is it up?
Right now, [SEA] Malaysian Rust Community is online. According to its reported uptime, the last restart was about 6 days ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [SEA] Malaysian Rust Community smooth to play on?
It never fell below 144 server fps in the last 48 hours, averaging 191. Buildings, deployables and everything else in the world added up to as many as 102,175 entities. At its highest, it used 4,609 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [SEA] Malaysian Rust Community running?
The server [SEA] Malaysian Rust Community is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [SEA] Malaysian Rust Community wipe, and how often?
Recent wipes on [SEA] Malaysian Rust Community have come about every 7 days. Friday 30 October at 15:32 UTC is the date set for its next wipe. 6 days 1 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on [SEA] Malaysian Rust Community when wipe day arrives?
The average peak on its recent wipes was 6 players. The crowd on the latest wipe was largest 25 hours after it began. Half the peak held until the next wipe in 40% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does [SEA] Malaysian Rust Community hold in the rankings?
Over the last seven days, [SEA] Malaysian Rust Community has #3,447 for player hours, in the top 15% of all ranked servers and #302 in Asia.
Is [SEA] Malaysian Rust Community a busy server?
With 50 slots available, [SEA] Malaysian Rust Community currently has 1 players. The seven-day average is 1 players, with a peak of 7. The highest average in the last 48 hours came at 14:00 UTC, with 3 players.
Tags and filters
What do [SEA] Malaysian Rust Community's tags stand for?
The game's browser takes its cue from the tags [SEA] Malaysian Rust Community has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [SEA] Malaysian Rust Community appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [SEA] Malaysian Rust Community among them: Best community servers, graded. You can find it under these server-list filters: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on [SEA] Malaysian Rust Community?
Nothing in the name of [SEA] Malaysian Rust Community states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [SEA] Malaysian Rust Community uses?
[SEA] Malaysian Rust Community runs a game-generated procedural map at size 4,050, seed 2147483647. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [SEA] Malaysian Rust Community?
To connect, start Rust, press F1, and type client.connect 51.79.181.190:10000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,EA,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).