On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,400top 69% · #1542 in NA
Last wipe10d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
83/ 100
B+
Missed a few lessons: on the list 40 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ based in?
The NA tag places [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and the region code is us2. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.81.167.73:28015.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ up, and how steady is its uptime?
The server is up: [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is online now. About 12 hours ago, it restarted, based on the uptime it reports. For the last 2 full days, it was up 41 of 48 hours, or 85% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
How well does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
The average over the last 48 hours was 997 server fps, and it never went below 961. Up to 132,641 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,674 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?
The server [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ reset?
the force wipe gives the basis for estimating [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 10 days 10 hours have passed since this world was made. The tags show a monthly wipe schedule.
Player numbers
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ place in the wider field of Rust servers?
In North America, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,542, and overall it is #15,400 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ usually have?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is showing 0 players right now, with 100 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The game's browser takes its cue from the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus2 (Region code): us2 is the region code this server uses; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): You will find it under North America in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No other server we track uses the phrinj.com hostname that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes.
Which lists and filters on Rust Server Score show [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
These Rust Server Score lists count [SEA]128Hz|phrinj|PVP/RP|Vanilla+ among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Nothing in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs which map?
The game generates the procedural map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ at size 4,500 with seed 94560357. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Enter client.connect 51.81.167.73:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
Server tags
what each one means
Published asmp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus2
Region codeus2 is the region code this server uses.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).