On the class lists: C (63), with population over 48 hours and no performance mark.
Players now12/ 10012% full
7-day average15peak 39
Rank#758top 3% · #345 in EU
Last wipe26d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
15/ 100
F
A quiet classroom so far: 15 of 100 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #758 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 65 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 71 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 12% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe · high confidence
wipe-day peak91players, last three wipes
Coming wipes
8d 6hThu 5 Nov, 19:00 UTCFW
36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 91, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW26d ago
91
–
running
11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is YahRly PvE | Raidable Bases | Chill Community | Grave based in?
You'll see YahRly PvE | Raidable Bases | Chill Community | Grave listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.89.57.43:28015.
How reliable is YahRly PvE | Raidable Bases | Chill Community | Grave, and is it up?
Right now, YahRly PvE | Raidable Bases | Chill Community | Grave is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is YahRly PvE | Raidable Bases | Chill Community | Grave smooth to play on?
It never fell below 6 server fps in the last 48 hours, averaging 65. Buildings, deployables and everything else in the world added up to as many as 354,073 entities. Memory use reached up to 10,241 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is YahRly PvE | Raidable Bases | Chill Community | Grave running?
The server YahRly PvE | Raidable Bases | Chill Community | Grave is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does YahRly PvE | Raidable Bases | Chill Community | Grave wipe its map?
The force wipe each month is the only wipe YahRly PvE | Raidable Bases | Chill Community | Grave takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 19 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on YahRly PvE | Raidable Bases | Chill Community | Grave when wipe day arrives?
Across its recent wipes, the busiest moments averaged 91 players. The crowd on the latest wipe was largest 3 hours after it began.
Population
Where does YahRly PvE | Raidable Bases | Chill Community | Grave sit among Rust servers?
Over the last seven days, YahRly PvE | Raidable Bases | Chill Community | Grave has #758 for player hours, in the top 3% of all ranked servers and #345 in Europe.
How many players does YahRly PvE | Raidable Bases | Chill Community | Grave usually have?
YahRly PvE | Raidable Bases | Chill Community | Grave is showing 12 players right now, with 100 slots in total. Averaging 15 players over seven days, it peaked at 39. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 32 players.
Tags
What is meant by the tags on YahRly PvE | Raidable Bases | Chill Community | Grave?
The game's browser takes its cue from the tags YahRly PvE | Raidable Bases | Chill Community | Grave has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts12 (Group limit): No team may go above 12; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show YahRly PvE | Raidable Bases | Chill Community | Grave?
These Rust Server Score lists count YahRly PvE | Raidable Bases | Chill Community | Grave among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Rules and settings
How is YahRly PvE | Raidable Bases | Chill Community | Grave set up, and what rules does it keep?
You will find no gather rate in the name of YahRly PvE | Raidable Bases | Chill Community | Grave. The limit for a group is 12 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
YahRly PvE | Raidable Bases | Chill Community | Grave runs which map?
The game generates the procedural map on YahRly PvE | Raidable Bases | Chill Community | Grave at size 4,300 with seed 1227404764. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join YahRly PvE | Raidable Bases | Chill Community | Grave?
To connect, start Rust, press F1, and type client.connect 51.89.57.43:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://yahrly.com/connect.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EU,^p,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts12
Group limitNo team may go above 12.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).