Working its way up from the back of the class: #13,101 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
9/ 100
F
Lost ground: down 10,644 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 based in?
You'll see sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 59.41.231.183:10001 is the address to use.
How reliable is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗, and is it up?
You cannot join now: sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is offline, last seen 7 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 15 October 2026.
Which Rust version is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 running?
Rust network protocol 2634 and build 166494 on Windows is what sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 wipe, and how often?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 13 hours.
Player count
What position does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 hold in the rankings?
In Asia, sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is #481, and overall it is #13,101 on player hours over the last seven days, in the top 59% of all ranked servers.
What does the population on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 look like?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is offline at the moment; the last time it was seen was 7 days 21 hours ago.
Lists and filters
How should you read the tags on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
You'll see sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
Rust Server Score lists that include sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗: Best community servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Map and rules
How is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 set up, and what rules does it keep?
Nothing in the name of sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 runs a game-generated procedural map at size 3,500, seed 1962309386. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
To connect, start Rust, press F1, and type client.connect 59.41.231.183:10001. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://qm.qq.com/cgi-bin/qm/qr?k=Kylcw2sF7EPmP9CcrSkwpM5gz9rCgEBu&authKey=zek0NcQzp4bRznUh5tLSjHq0WAKLz2HEqwnFu8Dbl%2BGqRJ%2FidF02B1aQNimwI16m&noverify=0&group_code=180666261.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,EA,gmrust,cs166494,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).