Working its way up from the back of the class: #13,828 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 4,460 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 19:51 UTC, in 1d 17h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits 地图生成, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 60.4.9.103:27015.
How dependable is 地图生成, and is it online at the moment?
The server is down: 地图生成 is offline now, with the last sighting 25 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 1 October 2026.
Which Rust version is 地图生成 running?
The server 地图生成 is on Rust network protocol 2634 and build 166494 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 地图生成 wipe, and how often?
weekly: 7 days after its last wipe gives the basis for estimating 地图生成's next wipe. It is due to wipe next on Thursday 29 October at 19:51 UTC. 26 days 6 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
Population
Where does 地图生成 place in the wider field of Rust servers?
In Asia, 地图生成 is #473, and overall it is #13,828 on player hours over the last seven days, in the top 60% of all ranked servers.
What does the population on 地图生成 look like?
It has been 25 days 23 hours since 地图生成 was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on 地图生成?
The game's browser takes its cue from the tags 地图生成 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): In the server browser it appears under East Asia. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 地图生成?
Rust Server Score lists that include 地图生成: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
Which rules does 地图生成 enforce, and what are its settings?
The name of 地图生成 gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on 地图生成?
A procedural map of size 1,000 and seed 1000, generated by the game, is what 地图生成 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to 地图生成?
Enter client.connect 60.4.9.103:27015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^w,EA,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.