On the class lists: C (61), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average2peak 8
Rank#3,168top 14% · #286 in EA
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,168 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
82/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 sit?
You'll see sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. 61.140.72.34:10001 is the address to use.
How dependable is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗, and is it online at the moment?
Right now, sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is online. About 5 days 20 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 3 full days, 71 of 72 hours. It was first seen by Rust Server Score on 25 October 2026.
Does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 perform well?
It averaged 49 server fps over the last 48 hours, with a low of 33. Buildings, deployables and everything else in the world added up to as many as 117,255 entities. Up to 11,027 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 on?
The server sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 wipe, and how often?
There are too few wipes on record for sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 23 hours.
Player numbers
Where does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 sit among Rust servers?
In Asia, sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is #286, and overall it is #3,168 on player hours over the last seven days, in the top 14% of all ranked servers.
What does the population on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 look like?
With 100 slots available, sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 currently has 1 players. Averaging 2 players over seven days, it peaked at 8. The highest average in the last 48 hours came at 10:00 UTC, with 7 players.
Lists and filters
What is meant by the tags on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
The game's browser takes its cue from the tags sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): You will find it under East Asia in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗: Best community servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
Nothing in the name of sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 uses?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 runs a game-generated procedural map at size 3,500, seed 1962309386. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
To connect, start Rust, press F1, and type client.connect 61.140.72.34:10001. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://qm.qq.com/cgi-bin/qm/qr?k=Kylcw2sF7EPmP9CcrSkwpM5gz9rCgEBu&authKey=zek0NcQzp4bRznUh5tLSjHq0WAKLz2HEqwnFu8Dbl%2BGqRJ%2FidF02B1aQNimwI16m&noverify=0&group_code=180666261.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,EA,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A); population is the one to work on (F).